mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 08:20:00 +09:00
Implement small mod switch
This commit is contained in:
109
osu.Game/Rulesets/UI/ModSwitchSmall.cs
Normal file
109
osu.Game/Rulesets/UI/ModSwitchSmall.cs
Normal file
@ -0,0 +1,109 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
public class ModSwitchSmall : CompositeDrawable
|
||||
{
|
||||
public BindableBool Active { get; } = new BindableBool();
|
||||
|
||||
private readonly IMod mod;
|
||||
|
||||
private const float size = 60;
|
||||
|
||||
private readonly SpriteIcon background;
|
||||
private readonly SpriteIcon? modIcon;
|
||||
|
||||
private Color4 activeForegroundColour;
|
||||
private Color4 inactiveForegroundColour;
|
||||
|
||||
private Color4 activeBackgroundColour;
|
||||
private Color4 inactiveBackgroundColour;
|
||||
|
||||
public ModSwitchSmall(IMod mod)
|
||||
{
|
||||
this.mod = mod;
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
FillFlowContainer contentFlow;
|
||||
ModSwitchTiny tinySwitch;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
background = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(size),
|
||||
Icon = OsuIcon.ModBg
|
||||
},
|
||||
contentFlow = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Spacing = new Vector2(0, 4),
|
||||
Direction = FillDirection.Vertical,
|
||||
Child = tinySwitch = new ModSwitchTiny(mod)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Scale = new Vector2(0.6f),
|
||||
Active = { BindTarget = Active }
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
if (mod.Icon != null)
|
||||
{
|
||||
contentFlow.Insert(-1, modIcon = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Size = new Vector2(21),
|
||||
Icon = mod.Icon.Value
|
||||
});
|
||||
tinySwitch.Scale = new Vector2(0.3f);
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuColour colours, OverlayColourProvider? colourProvider)
|
||||
{
|
||||
inactiveForegroundColour = colourProvider?.Background5 ?? colours.Gray3;
|
||||
activeForegroundColour = colours.ForModType(mod.Type);
|
||||
|
||||
inactiveBackgroundColour = colourProvider?.Background2 ?? colours.Gray5;
|
||||
activeBackgroundColour = Interpolation.ValueAt<Colour4>(0.1f, Colour4.Black, activeForegroundColour, 0, 1);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Active.BindValueChanged(_ => updateState(), true);
|
||||
FinishTransforms(true);
|
||||
}
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
modIcon?.FadeColour(Active.Value ? activeForegroundColour : inactiveForegroundColour, 200, Easing.OutQuint);
|
||||
background.FadeColour(Active.Value ? activeBackgroundColour : inactiveBackgroundColour, 200, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user