mirror of
https://github.com/osukey/osukey.git
synced 2025-07-03 01:09:57 +09:00
Remove ParticleJet
This commit is contained in:
94
osu.Game.Tests/Visual/Gameplay/TestSceneParticleSpewer.cs
Normal file
94
osu.Game.Tests/Visual/Gameplay/TestSceneParticleSpewer.cs
Normal file
@ -0,0 +1,94 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics.Particles;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneParticleSpewer : OsuTestScene
|
||||
{
|
||||
private TestParticleSpewer spewer;
|
||||
|
||||
[Resolved]
|
||||
private SkinManager skinManager { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Child = spewer = createSpewer();
|
||||
|
||||
AddToggleStep("toggle spawning", value => spewer.Active.Value = value);
|
||||
AddSliderStep("particle gravity", 0f, 250f, 0f, value => spewer.Gravity = value);
|
||||
AddSliderStep("particle velocity", 0f, 500f, 250f, value => spewer.MaxVelocity = value);
|
||||
}
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("create jet", () => Child = spewer = createSpewer());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPresence()
|
||||
{
|
||||
AddStep("start jet", () => spewer.Active.Value = true);
|
||||
AddAssert("is present", () => spewer.IsPresent);
|
||||
|
||||
AddWaitStep("wait for some particles", 3);
|
||||
AddStep("stop jet", () => spewer.Active.Value = false);
|
||||
|
||||
AddWaitStep("wait for clean screen", 8);
|
||||
AddAssert("is not present", () => !spewer.IsPresent);
|
||||
}
|
||||
|
||||
private TestParticleSpewer createSpewer()
|
||||
{
|
||||
return new TestParticleSpewer(skinManager.DefaultLegacySkin.GetTexture("star2"))
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
};
|
||||
}
|
||||
|
||||
private class TestParticleSpewer : ParticleSpewer
|
||||
{
|
||||
private const int lifetime = 1500;
|
||||
private const int rate = 250;
|
||||
|
||||
public float Gravity = 0;
|
||||
public float MaxVelocity = 250;
|
||||
|
||||
protected override float ParticleGravity => Gravity;
|
||||
|
||||
public TestParticleSpewer(Texture texture)
|
||||
: base(texture, rate, lifetime)
|
||||
{
|
||||
}
|
||||
|
||||
protected override FallingParticle SpawnParticle()
|
||||
{
|
||||
var p = base.SpawnParticle();
|
||||
p.Velocity = new Vector2(
|
||||
RNG.NextSingle(-MaxVelocity, MaxVelocity),
|
||||
RNG.NextSingle(-MaxVelocity, MaxVelocity)
|
||||
);
|
||||
p.Duration = RNG.NextSingle(lifetime);
|
||||
p.StartAngle = RNG.NextSingle(MathF.PI * 2);
|
||||
p.EndAngle = RNG.NextSingle(MathF.PI * 2);
|
||||
p.EndScale = RNG.NextSingle(0.5f, 1.5f);
|
||||
|
||||
return p;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user