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Add note about reconnection being insufficient currently
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@ -94,6 +94,7 @@ namespace osu.Game.Online.Spectator
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// re-send state in case it wasn't received
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// re-send state in case it wasn't received
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if (IsPlaying)
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if (IsPlaying)
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// TODO: this is likely sent out of order after a reconnect scenario. needs further consideration.
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BeginPlayingInternal(currentState);
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BeginPlayingInternal(currentState);
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}
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}
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else
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else
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