From d002c0c03fbbbc2463edb9f9e1a8ee9b031a3ca0 Mon Sep 17 00:00:00 2001 From: Shivam Date: Wed, 3 Jun 2020 11:39:08 +0200 Subject: [PATCH] Revert piano reverb to a separate sample --- osu.Game/Screens/Menu/IntroWelcome.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Menu/IntroWelcome.cs b/osu.Game/Screens/Menu/IntroWelcome.cs index 9f9012cb2b..7019e1f1a6 100644 --- a/osu.Game/Screens/Menu/IntroWelcome.cs +++ b/osu.Game/Screens/Menu/IntroWelcome.cs @@ -21,6 +21,7 @@ namespace osu.Game.Screens.Menu protected override string BeatmapFile => "welcome.osz"; private const double delay_step_two = 2142; private SampleChannel welcome; + private SampleChannel pianoReverb; [BackgroundDependencyLoader] private void load(AudioManager audio) @@ -28,7 +29,10 @@ namespace osu.Game.Screens.Menu Seeya = audio.Samples.Get(@"Intro/welcome/seeya"); if (MenuVoice.Value) + { welcome = audio.Samples.Get(@"Intro/welcome/welcome"); + pianoReverb = audio.Samples.Get(@"Intro/welcome/welcome_piano"); + } } protected override void LogoArriving(OsuLogo logo, bool resuming) @@ -38,9 +42,11 @@ namespace osu.Game.Screens.Menu if (!resuming) { welcome?.Play(); - StartTrack(); + pianoReverb?.Play(); + Scheduler.AddDelayed(delegate { + StartTrack(); PrepareMenuLoad(); logo.ScaleTo(1);