Merge branch 'master' into autoreplay-refactor-squashed

This commit is contained in:
Dean Herbert 2017-05-01 16:53:46 +09:00 committed by GitHub
commit d00d4cce35
8 changed files with 244 additions and 200 deletions

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@ -17,7 +17,7 @@ namespace osu.Game.Beatmaps.Drawables
/// <summary> /// <summary>
/// Fires when one of our difficulties was selected. Will fire on first expand. /// Fires when one of our difficulties was selected. Will fire on first expand.
/// </summary> /// </summary>
public Action<BeatmapGroup, BeatmapInfo> SelectionChanged; public Action<BeatmapGroup, BeatmapPanel> SelectionChanged;
/// <summary> /// <summary>
/// Fires when one of our difficulties is clicked when already selected. Should start playing the map. /// Fires when one of our difficulties is clicked when already selected. Should start playing the map.
@ -89,8 +89,6 @@ namespace osu.Game.Beatmaps.Drawables
//we want to make sure one of our children is selected in the case none have been selected yet. //we want to make sure one of our children is selected in the case none have been selected yet.
if (SelectedPanel == null) if (SelectedPanel == null)
BeatmapPanels.First().State = PanelSelectedState.Selected; BeatmapPanels.First().State = PanelSelectedState.Selected;
else
SelectionChanged?.Invoke(this, SelectedPanel.Beatmap);
} }
private void panelGainedSelection(BeatmapPanel panel) private void panelGainedSelection(BeatmapPanel panel)
@ -106,7 +104,7 @@ namespace osu.Game.Beatmaps.Drawables
finally finally
{ {
State = BeatmapGroupState.Expanded; State = BeatmapGroupState.Expanded;
SelectionChanged?.Invoke(this, panel.Beatmap); SelectionChanged?.Invoke(this, SelectedPanel);
} }
} }
} }

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@ -94,6 +94,9 @@ namespace osu.Game.Beatmaps
{ {
if (track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo)) if (track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo))
other.track = track; other.track = track;
if (background != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo))
other.background = background;
} }
public virtual void Dispose() public virtual void Dispose()

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@ -93,5 +93,9 @@ namespace osu.Game.Database
public bool AudioEquals(BeatmapInfo other) => other != null && BeatmapSet != null && other.BeatmapSet != null && public bool AudioEquals(BeatmapInfo other) => other != null && BeatmapSet != null && other.BeatmapSet != null &&
BeatmapSet.Path == other.BeatmapSet.Path && BeatmapSet.Path == other.BeatmapSet.Path &&
(Metadata ?? BeatmapSet.Metadata).AudioFile == (other.Metadata ?? other.BeatmapSet.Metadata).AudioFile; (Metadata ?? BeatmapSet.Metadata).AudioFile == (other.Metadata ?? other.BeatmapSet.Metadata).AudioFile;
public bool BackgroundEquals(BeatmapInfo other) => other != null && BeatmapSet != null && other.BeatmapSet != null &&
BeatmapSet.Path == other.BeatmapSet.Path &&
(Metadata ?? BeatmapSet.Metadata).BackgroundFile == (other.Metadata ?? other.BeatmapSet.Metadata).BackgroundFile;
} }
} }

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@ -6,7 +6,7 @@ using osu.Game.Database;
namespace osu.Game.Online.API.Requests namespace osu.Game.Online.API.Requests
{ {
public class GetBeatmapDetailsRequest : APIRequest<GetBeatmapDeatilsResponse> public class GetBeatmapDetailsRequest : APIRequest<GetBeatmapDetailsResponse>
{ {
private readonly BeatmapInfo beatmap; private readonly BeatmapInfo beatmap;
@ -20,7 +20,7 @@ namespace osu.Game.Online.API.Requests
protected override string Target => $@"beatmaps/{lookupString}"; protected override string Target => $@"beatmaps/{lookupString}";
} }
public class GetBeatmapDeatilsResponse : BeatmapMetrics public class GetBeatmapDetailsResponse : BeatmapMetrics
{ {
//the online API returns some metrics as a nested object. //the online API returns some metrics as a nested object.
[JsonProperty(@"failtimes")] [JsonProperty(@"failtimes")]

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@ -14,6 +14,7 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Menu; using osu.Game.Screens.Menu;
using OpenTK; using OpenTK;
using osu.Framework.Localisation;
namespace osu.Game.Screens.Play namespace osu.Game.Screens.Play
{ {
@ -174,10 +175,17 @@ namespace osu.Game.Screens.Play
} }
}; };
} }
} }
private readonly WorkingBeatmap beatmap;
public BeatmapMetadataDisplay(WorkingBeatmap beatmap) public BeatmapMetadataDisplay(WorkingBeatmap beatmap)
{
this.beatmap = beatmap;
}
[BackgroundDependencyLoader]
private void load(LocalisationEngine localisation)
{ {
var metadata = beatmap?.BeatmapInfo?.Metadata ?? new BeatmapMetadata(); var metadata = beatmap?.BeatmapInfo?.Metadata ?? new BeatmapMetadata();
@ -194,7 +202,7 @@ namespace osu.Game.Screens.Play
{ {
new OsuSpriteText new OsuSpriteText
{ {
Text = metadata.Title, Current = localisation.GetUnicodePreference(metadata.TitleUnicode, metadata.Title),
TextSize = 36, TextSize = 36,
Font = @"Exo2.0-MediumItalic", Font = @"Exo2.0-MediumItalic",
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
@ -202,7 +210,7 @@ namespace osu.Game.Screens.Play
}, },
new OsuSpriteText new OsuSpriteText
{ {
Text = metadata.Artist, Current = localisation.GetUnicodePreference(metadata.ArtistUnicode, metadata.Artist),
TextSize = 26, TextSize = 26,
Font = @"Exo2.0-MediumItalic", Font = @"Exo2.0-MediumItalic",
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,

View File

@ -120,7 +120,7 @@ namespace osu.Game.Screens.Select
public void RemoveBeatmap(BeatmapSetInfo info) => removeGroup(groups.Find(b => b.BeatmapSet.ID == info.ID)); public void RemoveBeatmap(BeatmapSetInfo info) => removeGroup(groups.Find(b => b.BeatmapSet.ID == info.ID));
public Action<BeatmapGroup, BeatmapInfo> SelectionChanged; public Action<BeatmapInfo> SelectionChanged;
public Action StartRequested; public Action StartRequested;
@ -230,7 +230,7 @@ namespace osu.Game.Screens.Select
return new BeatmapGroup(beatmapSet, database) return new BeatmapGroup(beatmapSet, database)
{ {
SelectionChanged = SelectionChanged, SelectionChanged = (g, p) => selectGroup(g, p),
StartRequested = b => StartRequested?.Invoke(), StartRequested = b => StartRequested?.Invoke(),
State = BeatmapGroupState.Collapsed State = BeatmapGroupState.Collapsed
}; };
@ -327,23 +327,35 @@ namespace osu.Game.Screens.Select
} }
private void selectGroup(BeatmapGroup group, BeatmapPanel panel = null, bool animated = true) private void selectGroup(BeatmapGroup group, BeatmapPanel panel = null, bool animated = true)
{
try
{ {
if (panel == null) if (panel == null)
panel = group.BeatmapPanels.First(); panel = group.BeatmapPanels.First();
if (selectedPanel == panel) return;
Trace.Assert(group.BeatmapPanels.Contains(panel), @"Selected panel must be in provided group"); Trace.Assert(group.BeatmapPanels.Contains(panel), @"Selected panel must be in provided group");
if (selectedGroup != null && selectedGroup != group && selectedGroup.State != BeatmapGroupState.Hidden) if (selectedGroup != null && selectedGroup != group && selectedGroup.State != BeatmapGroupState.Hidden)
selectedGroup.State = BeatmapGroupState.Collapsed; selectedGroup.State = BeatmapGroupState.Collapsed;
group.State = BeatmapGroupState.Expanded; group.State = BeatmapGroupState.Expanded;
selectedGroup = group;
panel.State = PanelSelectedState.Selected; panel.State = PanelSelectedState.Selected;
selectedPanel = panel;
if (selectedPanel == panel) return;
selectedPanel = panel;
selectedGroup = group;
SelectionChanged?.Invoke(panel.Beatmap);
}
finally
{
float selectedY = computeYPositions(animated); float selectedY = computeYPositions(animated);
ScrollTo(selectedY, animated); ScrollTo(selectedY, animated);
} }
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{ {

View File

@ -74,12 +74,34 @@ namespace osu.Game.Screens.Select
} }
State = Visibility.Visible; State = Visibility.Visible;
var lastContainer = beatmapInfoContainer; AlwaysPresent = true;
var lastContainer = beatmapInfoContainer;
float newDepth = lastContainer?.Depth + 1 ?? 0; float newDepth = lastContainer?.Depth + 1 ?? 0;
Add(beatmapInfoContainer = new AsyncLoadWrapper(
new BufferedWedgeInfo(beatmap)
{
Shear = -Shear,
OnLoadComplete = d =>
{
FadeIn(250);
lastContainer?.FadeOut(250);
lastContainer?.Expire();
}
})
{
Depth = newDepth,
});
}
public class BufferedWedgeInfo : BufferedContainer
{
public BufferedWedgeInfo(WorkingBeatmap beatmap)
{
BeatmapInfo beatmapInfo = beatmap.BeatmapInfo; BeatmapInfo beatmapInfo = beatmap.BeatmapInfo;
BeatmapMetadata metadata = beatmap.BeatmapInfo?.Metadata ?? beatmap.BeatmapSetInfo?.Metadata ?? new BeatmapMetadata(); BeatmapMetadata metadata = beatmapInfo.Metadata ?? beatmap.BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
List<InfoLabel> labels = new List<InfoLabel>(); List<InfoLabel> labels = new List<InfoLabel>();
@ -103,25 +125,13 @@ namespace osu.Game.Screens.Select
})); }));
//get statistics fromt he current ruleset. //get statistics fromt he current ruleset.
labels.AddRange(beatmap.BeatmapInfo.Ruleset.CreateInstance().GetBeatmapStatistics(beatmap).Select(s => new InfoLabel(s))); labels.AddRange(beatmapInfo.Ruleset.CreateInstance().GetBeatmapStatistics(beatmap).Select(s => new InfoLabel(s)));
} }
AlwaysPresent = true; PixelSnapping = true;
CacheDrawnFrameBuffer = true;
RelativeSizeAxes = Axes.Both;
Add(beatmapInfoContainer = new AsyncLoadWrapper(
new BufferedContainer
{
OnLoadComplete = d =>
{
FadeIn(250);
lastContainer?.FadeOut(250);
lastContainer?.Expire();
},
PixelSnapping = true,
CacheDrawnFrameBuffer = true,
Shear = -Shear,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[] Children = new Drawable[]
{ {
// We will create the white-to-black gradient by modulating transparency and having // We will create the white-to-black gradient by modulating transparency and having
@ -224,11 +234,7 @@ namespace osu.Game.Screens.Select
}, },
} }
}, },
} };
})
{
Depth = newDepth,
});
} }
private string getBPMRange(Beatmap beatmap) private string getBPMRange(Beatmap beatmap)
@ -309,4 +315,5 @@ namespace osu.Game.Screens.Select
} }
} }
} }
}
} }

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@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using System.Threading; using System.Threading;
using OpenTK; using OpenTK;
using OpenTK.Input; using OpenTK.Input;
@ -15,8 +14,8 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Framework.Threading;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Database; using osu.Game.Database;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
@ -197,6 +196,12 @@ namespace osu.Game.Screens.Select
private void raiseSelect() private void raiseSelect()
{ {
var pendingSelection = selectionChangedDebounce;
selectionChangedDebounce = null;
pendingSelection?.RunTask();
pendingSelection?.Cancel(); // cancel the already scheduled task.
if (Beatmap == null) return; if (Beatmap == null) return;
OnSelected(); OnSelected();
@ -297,25 +302,37 @@ namespace osu.Game.Screens.Select
carousel.SelectBeatmap(beatmap?.BeatmapInfo); carousel.SelectBeatmap(beatmap?.BeatmapInfo);
} }
private ScheduledDelegate selectionChangedDebounce;
// We need to keep track of the last selected beatmap ignoring debounce to play the correct selection sounds.
private BeatmapInfo selectionChangeNoBounce;
/// <summary> /// <summary>
/// selection has been changed as the result of interaction with the carousel. /// selection has been changed as the result of interaction with the carousel.
/// </summary> /// </summary>
private void selectionChanged(BeatmapGroup group, BeatmapInfo beatmap) private void selectionChanged(BeatmapInfo beatmap)
{ {
bool beatmapSetChange = false; bool beatmapSetChange = false;
if (!beatmap.Equals(Beatmap?.BeatmapInfo)) if (!beatmap.Equals(Beatmap?.BeatmapInfo))
{ {
if (beatmap.BeatmapSetInfoID == Beatmap?.BeatmapInfo.BeatmapSetInfoID) if (beatmap.BeatmapSetInfoID == selectionChangeNoBounce?.BeatmapSetInfoID)
sampleChangeDifficulty.Play(); sampleChangeDifficulty.Play();
else else
{ {
sampleChangeBeatmap.Play(); sampleChangeBeatmap.Play();
beatmapSetChange = true; beatmapSetChange = true;
} }
Beatmap = database.GetWorkingBeatmap(beatmap, Beatmap);
} }
selectionChangeNoBounce = beatmap;
selectionChangedDebounce?.Cancel();
selectionChangedDebounce = Scheduler.AddDelayed(delegate
{
Beatmap = database.GetWorkingBeatmap(beatmap, Beatmap);
ensurePlayingSelected(beatmapSetChange); ensurePlayingSelected(beatmapSetChange);
}, 100);
} }
private void ensurePlayingSelected(bool preview = false) private void ensurePlayingSelected(bool preview = false)
@ -331,11 +348,6 @@ namespace osu.Game.Screens.Select
} }
} }
private void selectBeatmap(BeatmapSetInfo beatmapSet = null)
{
carousel.SelectBeatmap(beatmapSet != null ? beatmapSet.Beatmaps.First() : Beatmap?.BeatmapInfo);
}
private void removeBeatmapSet(BeatmapSetInfo beatmapSet) private void removeBeatmapSet(BeatmapSetInfo beatmapSet)
{ {
carousel.RemoveBeatmap(beatmapSet); carousel.RemoveBeatmap(beatmapSet);