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Initial implementation of timeline blueprint dragbars
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@ -179,11 +179,14 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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[Resolved]
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private IBeatSnapProvider beatSnapProvider { get; set; }
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public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time)
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{
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var targetTime = (position.X / Content.DrawWidth) * track.Length;
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return (position, beatSnapProvider.SnapTime(targetTime));
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}
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public double GetTimeFromScreenSpacePosition(Vector2 position)
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=> getTimeFromPosition(Content.ToLocalSpace(position));
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public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) =>
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(position, beatSnapProvider.SnapTime(getTimeFromPosition(position)));
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private double getTimeFromPosition(Vector2 localPosition) =>
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(localPosition.X / Content.DrawWidth) * track.Length;
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public float GetBeatSnapDistanceAt(double referenceTime) => throw new NotImplementedException();
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