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Pass adjustable clocks to components, rather than relying on the track
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@ -115,9 +115,9 @@ namespace osu.Game.Screens.Edit
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Right = 10 },
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Child = timeInfo = new TimeInfoContainer { RelativeSizeAxes = Axes.Both },
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Child = timeInfo = new TimeInfoContainer(adjustableClock) { RelativeSizeAxes = Axes.Both },
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},
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timeline = new SummaryTimeline
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timeline = new SummaryTimeline(adjustableClock)
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{
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RelativeSizeAxes = Axes.Both,
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},
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@ -125,7 +125,7 @@ namespace osu.Game.Screens.Edit
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = 10 },
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Child = playback = new PlaybackControl { RelativeSizeAxes = Axes.Both },
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Child = playback = new PlaybackControl(adjustableClock) { RelativeSizeAxes = Axes.Both },
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}
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},
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}
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