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Added constants for delay value
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@ -37,6 +37,11 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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/// </summary>
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public const double ACCURACY_TRANSFORM_DURATION = 3000;
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/// <summary>
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/// Delay before the default applause sound is played to match the <see cref="rankText"/> timing
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/// </summary>
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public const double APPLAUSE_DELAY = 1440;
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/// <summary>
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/// Delay after <see cref="ACCURACY_TRANSFORM_DURATION"/> for the rank text (A/B/C/D/S/SS) to appear.
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/// </summary>
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@ -79,7 +84,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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private Container<RankBadge> badges;
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private RankText rankText;
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public AccuracyCircle(ScoreInfo score, bool withFlair)
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public AccuracyCircle(ScoreInfo score)
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{
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this.score = score;
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}
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