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Added constants for delay value
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@ -198,7 +198,7 @@ namespace osu.Game.Screens.Ranking
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using (BeginDelayedSequence(AccuracyCircle.ACCURACY_TRANSFORM_DELAY + AccuracyCircle.TEXT_APPEAR_DELAY, true))
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{
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this.Delay(-1000).Schedule(() => applauseSound?.Play());
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this.Delay(ScorePanel.RESIZE_DURATION + ScorePanel.TOP_LAYER_EXPAND_DELAY - AccuracyCircle.APPLAUSE_DELAY).Schedule(() => applauseSound?.Play());
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}
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}
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