Added constants for delay value

This commit is contained in:
Vinicius Barbosa
2021-05-18 20:19:18 +02:00
parent 06fffc499b
commit d05ffdf120
5 changed files with 18 additions and 13 deletions

View File

@ -54,12 +54,12 @@ namespace osu.Game.Screens.Ranking
/// <summary>
/// Duration for the panel to resize into its expanded/contracted size.
/// </summary>
private const double resize_duration = 200;
public const double RESIZE_DURATION = 200;
/// <summary>
/// Delay after <see cref="resize_duration"/> before the top layer is expanded.
/// Delay after <see cref="RESIZE_DURATION"/> before the top layer is expanded.
/// </summary>
private const double top_layer_expand_delay = 100;
public const double TOP_LAYER_EXPAND_DELAY = 100;
/// <summary>
/// Duration for the top layer expansion.
@ -208,8 +208,8 @@ namespace osu.Game.Screens.Ranking
case PanelState.Expanded:
Size = new Vector2(EXPANDED_WIDTH, expanded_height);
topLayerBackground.FadeColour(expanded_top_layer_colour, resize_duration, Easing.OutQuint);
middleLayerBackground.FadeColour(expanded_middle_layer_colour, resize_duration, Easing.OutQuint);
topLayerBackground.FadeColour(expanded_top_layer_colour, RESIZE_DURATION, Easing.OutQuint);
middleLayerBackground.FadeColour(expanded_middle_layer_colour, RESIZE_DURATION, Easing.OutQuint);
topLayerContentContainer.Add(topLayerContent = new ExpandedPanelTopContent(Score.User).With(d => d.Alpha = 0));
middleLayerContentContainer.Add(middleLayerContent = new ExpandedPanelMiddleContent(Score, displayWithFlair).With(d => d.Alpha = 0));
@ -221,20 +221,20 @@ namespace osu.Game.Screens.Ranking
case PanelState.Contracted:
Size = new Vector2(CONTRACTED_WIDTH, contracted_height);
topLayerBackground.FadeColour(contracted_top_layer_colour, resize_duration, Easing.OutQuint);
middleLayerBackground.FadeColour(contracted_middle_layer_colour, resize_duration, Easing.OutQuint);
topLayerBackground.FadeColour(contracted_top_layer_colour, RESIZE_DURATION, Easing.OutQuint);
middleLayerBackground.FadeColour(contracted_middle_layer_colour, RESIZE_DURATION, Easing.OutQuint);
topLayerContentContainer.Add(topLayerContent = new ContractedPanelTopContent(Score).With(d => d.Alpha = 0));
middleLayerContentContainer.Add(middleLayerContent = new ContractedPanelMiddleContent(Score).With(d => d.Alpha = 0));
break;
}
content.ResizeTo(Size, resize_duration, Easing.OutQuint);
content.ResizeTo(Size, RESIZE_DURATION, Easing.OutQuint);
bool topLayerExpanded = topLayerContainer.Y < 0;
// If the top layer was already expanded, then we don't need to wait for the resize and can instead transform immediately. This looks better when changing the panel state.
using (BeginDelayedSequence(topLayerExpanded ? 0 : resize_duration + top_layer_expand_delay, true))
using (BeginDelayedSequence(topLayerExpanded ? 0 : RESIZE_DURATION + TOP_LAYER_EXPAND_DELAY, true))
{
topLayerContainer.FadeIn();