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Cleanup
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@ -125,8 +125,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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return base.OnMouseMove(e);
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}
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public bool OnReleased(OsuAction action) => false;
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public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null)
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{
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// Consider the case of rewinding - children's transforms are handled internally, so propagating down
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