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ComputeTargets -> SimulateAutoplay + improve xmldoc
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@ -101,7 +101,7 @@ namespace osu.Game.Rulesets.Mania.Scoring
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{
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}
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protected override void ComputeTargets(Beatmap<ManiaHitObject> beatmap)
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protected override void SimulateAutoplay(Beatmap<ManiaHitObject> beatmap)
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{
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BeatmapDifficulty difficulty = beatmap.BeatmapInfo.Difficulty;
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hpMultiplier = BeatmapDifficulty.DifficultyRange(difficulty.DrainRate, hp_multiplier_min, hp_multiplier_mid, hp_multiplier_max);
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