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ComputeTargets -> SimulateAutoplay + improve xmldoc
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@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring
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{
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}
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protected override void ComputeTargets(Beatmap<TaikoHitObject> beatmap)
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protected override void SimulateAutoplay(Beatmap<TaikoHitObject> beatmap)
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{
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double hpMultiplierNormal = 1 / (hp_hit_great * beatmap.HitObjects.FindAll(o => o is Hit).Count * BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.Difficulty.DrainRate, 0.5, 0.75, 0.98));
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