ComputeTargets -> SimulateAutoplay + improve xmldoc

This commit is contained in:
smoogipooo
2017-09-12 21:16:47 +09:00
parent 3e3618d724
commit d0774c7bc6
4 changed files with 8 additions and 7 deletions

View File

@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring
{
}
protected override void ComputeTargets(Beatmap<TaikoHitObject> beatmap)
protected override void SimulateAutoplay(Beatmap<TaikoHitObject> beatmap)
{
double hpMultiplierNormal = 1 / (hp_hit_great * beatmap.HitObjects.FindAll(o => o is Hit).Count * BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.Difficulty.DrainRate, 0.5, 0.75, 0.98));