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Determine size of ScrollingContainer a bit better to avoid taiko weirdness
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@ -199,6 +199,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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base.Update();
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Size = BaseSize * Parent.RelativeChildSize;
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// Make the swell stop at the hit target
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X = (float)Math.Max(Time.Current, HitObject.StartTime);
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