diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs index ad332dd33a..af83543b16 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs @@ -435,7 +435,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer private void handleRoomLost() => Schedule(() => { - Logger.Log($"{nameof(MultiplayerMatchSubScreen)} exiting due to loss of room or connection"); + Logger.Log($"{this} exiting due to loss of room or connection"); if (this.IsCurrentScreen()) this.Exit(); diff --git a/osu.Game/Screens/OnlinePlay/OnlinePlayScreen.cs b/osu.Game/Screens/OnlinePlay/OnlinePlayScreen.cs index 19153521cd..bf1699dca0 100644 --- a/osu.Game/Screens/OnlinePlay/OnlinePlayScreen.cs +++ b/osu.Game/Screens/OnlinePlay/OnlinePlayScreen.cs @@ -95,6 +95,8 @@ namespace osu.Game.Screens.OnlinePlay private void forcefullyExit() { + Logger.Log($"{this} forcefully exiting due to loss of API connection"); + // This is temporary since we don't currently have a way to force screens to be exited if (this.IsCurrentScreen()) {