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Add ParticipantCount to share with the Match screen.
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67
osu.Game/Screens/Multi/Components/ParticipantCount.cs
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67
osu.Game/Screens/Multi/Components/ParticipantCount.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Screens.Multi.Components
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{
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public class ParticipantCount : FillFlowContainer
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{
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private const float text_size = 30;
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private const float transition_duration = 100;
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private readonly OsuSpriteText count, slash, max;
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public int Count
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{
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set { count.Text = value.ToString(); }
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}
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public int? Max
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{
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set
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{
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if (value == null)
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{
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slash.FadeOut(transition_duration);
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max.FadeOut(transition_duration);
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}
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else
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{
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slash.FadeIn(transition_duration);
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max.FadeIn(transition_duration);
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max.Text = value.ToString();
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}
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}
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}
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public ParticipantCount()
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{
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AutoSizeAxes = Axes.Both;
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Direction = FillDirection.Horizontal;
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LayoutDuration = transition_duration;
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Children = new[]
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{
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count = new OsuSpriteText
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{
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TextSize = text_size,
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Font = @"Exo2.0-Bold"
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},
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slash = new OsuSpriteText
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{
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Text = @"/",
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TextSize = text_size,
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Font = @"Exo2.0-Light"
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},
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max = new OsuSpriteText
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{
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TextSize = text_size,
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Font = @"Exo2.0-Light"
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},
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};
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}
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}
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}
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