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Limit notification text length to avoid large error messages degrading performance
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parent
1e9ee9c798
commit
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@ -18,6 +18,7 @@ using osu.Game.Screens.Menu;
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using System.Linq;
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using System.Linq;
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using System.Threading;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Humanizer;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using osu.Framework.Audio;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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@ -759,7 +760,7 @@ namespace osu.Game
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Schedule(() => notifications.Post(new SimpleNotification
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Schedule(() => notifications.Post(new SimpleNotification
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{
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{
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Icon = entry.Level == LogLevel.Important ? FontAwesome.Solid.ExclamationCircle : FontAwesome.Solid.Bomb,
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Icon = entry.Level == LogLevel.Important ? FontAwesome.Solid.ExclamationCircle : FontAwesome.Solid.Bomb,
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Text = entry.Message + (entry.Exception != null && IsDeployedBuild ? "\n\nThis error has been automatically reported to the devs." : string.Empty),
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Text = entry.Message.Truncate(256) + (entry.Exception != null && IsDeployedBuild ? "\n\nThis error has been automatically reported to the devs." : string.Empty),
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}));
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}));
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}
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}
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else if (recentLogCount == short_term_display_limit)
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else if (recentLogCount == short_term_display_limit)
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