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Merge pull request #5499 from frenzibyte/ingame-leaderboard-general-implementation
Add base implementation for in-game leaderboards
This commit is contained in:
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Users;
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using osuTK;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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[TestFixture]
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public class TestSceneGameplayLeaderboard : OsuTestScene
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{
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private readonly TestGameplayLeaderboard leaderboard;
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private readonly BindableDouble playerScore = new BindableDouble();
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public TestSceneGameplayLeaderboard()
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{
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Add(leaderboard = new TestGameplayLeaderboard
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(2),
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RelativeSizeAxes = Axes.X,
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});
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}
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("reset leaderboard", () =>
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{
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leaderboard.Clear();
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playerScore.Value = 1222333;
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});
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AddStep("add player user", () => leaderboard.AddPlayer(playerScore, new User { Username = "You" }));
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AddSliderStep("set player score", 50, 5000000, 1222333, v => playerScore.Value = v);
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}
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[Test]
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public void TestPlayerScore()
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{
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var player2Score = new BindableDouble(1234567);
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var player3Score = new BindableDouble(1111111);
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AddStep("add player 2", () => leaderboard.AddPlayer(player2Score, new User { Username = "Player 2" }));
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AddStep("add player 3", () => leaderboard.AddPlayer(player3Score, new User { Username = "Player 3" }));
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AddAssert("is player 2 position #1", () => leaderboard.CheckPositionByUsername("Player 2", 1));
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AddAssert("is player position #2", () => leaderboard.CheckPositionByUsername("You", 2));
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AddAssert("is player 3 position #3", () => leaderboard.CheckPositionByUsername("Player 3", 3));
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AddStep("set score above player 3", () => player2Score.Value = playerScore.Value - 500);
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AddAssert("is player position #1", () => leaderboard.CheckPositionByUsername("You", 1));
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AddAssert("is player 2 position #2", () => leaderboard.CheckPositionByUsername("Player 2", 2));
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AddAssert("is player 3 position #3", () => leaderboard.CheckPositionByUsername("Player 3", 3));
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AddStep("set score below players", () => player2Score.Value = playerScore.Value - 123456);
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AddAssert("is player position #1", () => leaderboard.CheckPositionByUsername("You", 1));
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AddAssert("is player 3 position #2", () => leaderboard.CheckPositionByUsername("Player 3", 2));
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AddAssert("is player 2 position #3", () => leaderboard.CheckPositionByUsername("Player 2", 3));
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}
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private class TestGameplayLeaderboard : GameplayLeaderboard
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{
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public bool CheckPositionByUsername(string username, int? expectedPosition)
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{
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var scoreItem = this.FirstOrDefault(i => i.User.Username == username);
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return scoreItem != null && scoreItem.ScorePosition == expectedPosition;
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}
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}
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}
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}
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66
osu.Game/Screens/Play/HUD/GameplayLeaderboard.cs
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66
osu.Game/Screens/Play/HUD/GameplayLeaderboard.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Users;
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using osuTK;
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namespace osu.Game.Screens.Play.HUD
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{
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public class GameplayLeaderboard : FillFlowContainer<GameplayLeaderboardScore>
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{
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public GameplayLeaderboard()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Direction = FillDirection.Vertical;
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Spacing = new Vector2(2.5f);
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LayoutDuration = 250;
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LayoutEasing = Easing.OutQuint;
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}
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/// <summary>
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/// Adds a player to the leaderboard.
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/// </summary>
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/// <param name="currentScore">The bindable current score of the player.</param>
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/// <param name="user">The player.</param>
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public void AddPlayer([NotNull] BindableDouble currentScore, [NotNull] User user)
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{
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var scoreItem = addScore(currentScore.Value, user);
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currentScore.ValueChanged += s => scoreItem.TotalScore = s.NewValue;
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}
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private GameplayLeaderboardScore addScore(double totalScore, User user)
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{
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var scoreItem = new GameplayLeaderboardScore
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{
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User = user,
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TotalScore = totalScore,
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OnScoreChange = updateScores,
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};
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Add(scoreItem);
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updateScores();
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return scoreItem;
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}
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private void updateScores()
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{
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var orderedByScore = this.OrderByDescending(i => i.TotalScore).ToList();
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for (int i = 0; i < Count; i++)
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{
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SetLayoutPosition(orderedByScore[i], i);
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orderedByScore[i].ScorePosition = i + 1;
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}
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}
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}
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}
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136
osu.Game/Screens/Play/HUD/GameplayLeaderboardScore.cs
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136
osu.Game/Screens/Play/HUD/GameplayLeaderboardScore.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using Humanizer;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Users;
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using osuTK;
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namespace osu.Game.Screens.Play.HUD
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{
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public class GameplayLeaderboardScore : CompositeDrawable
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{
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private readonly OsuSpriteText positionText, positionSymbol, userString;
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private readonly GlowingSpriteText scoreText;
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public Action OnScoreChange;
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private int? scorePosition;
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public int? ScorePosition
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{
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get => scorePosition;
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set
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{
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scorePosition = value;
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if (scorePosition.HasValue)
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positionText.Text = $"#{scorePosition.Value.ToMetric(decimals: scorePosition < 100000 ? 1 : 0)}";
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positionText.FadeTo(scorePosition.HasValue ? 1 : 0);
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positionSymbol.FadeTo(scorePosition.HasValue ? 1 : 0);
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}
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}
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private double totalScore;
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public double TotalScore
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{
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get => totalScore;
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set
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{
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totalScore = value;
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scoreText.Text = totalScore.ToString("N0");
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OnScoreChange?.Invoke();
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}
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}
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private User user;
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public User User
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{
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get => user;
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set
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{
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user = value;
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userString.Text = user?.Username;
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}
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}
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public GameplayLeaderboardScore()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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InternalChild = new Container
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{
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Masking = true,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopRight,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Margin = new MarginPadding { Right = 2.5f },
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Spacing = new Vector2(2.5f),
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Children = new[]
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{
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positionText = new OsuSpriteText
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{
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Alpha = 0,
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Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold),
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},
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positionSymbol = new OsuSpriteText
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{
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Alpha = 0,
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Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold),
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Text = ">",
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},
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}
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},
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new FillFlowContainer
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopLeft,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Margin = new MarginPadding { Left = 2.5f },
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Spacing = new Vector2(2.5f),
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Children = new Drawable[]
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{
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userString = new OsuSpriteText
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{
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Size = new Vector2(80, 16),
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Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold, italics: true),
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},
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scoreText = new GlowingSpriteText
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{
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GlowColour = Color4Extensions.FromHex(@"83ccfa"),
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Font = OsuFont.Numeric.With(size: 14),
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}
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}
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},
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},
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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positionText.Colour = colours.YellowLight;
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positionSymbol.Colour = colours.Yellow;
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}
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}
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}
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