diff --git a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs index 392b375d12..7c1b488163 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs @@ -354,7 +354,6 @@ namespace osu.Game.Screens.Edit.Compose.Components break; case SelectionState.Selected: - // if the editor is playing, we generally don't want to deselect objects even if outside the selection area. if (AllowDeselection && !isValidForSelection()) blueprint.Deselect(); break;