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Add flow for changing set of valid divisors between presets
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@ -164,7 +164,7 @@ namespace osu.Game.Beatmaps.ControlPoints
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int closestDivisor = 0;
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double closestTime = double.MaxValue;
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foreach (int divisor in BindableBeatDivisor.VALID_DIVISORS)
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foreach (int divisor in BindableBeatDivisor.PREDEFINED_DIVISORS)
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{
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double distanceFromSnap = Math.Abs(time - getClosestSnappedTime(timingPoint, time, divisor));
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