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Add flow for changing set of valid divisors between presets
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@ -1,46 +1,63 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Game.Graphics;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Edit
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{
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public class BindableBeatDivisor : BindableInt
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{
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public static readonly int[] VALID_DIVISORS = { 1, 2, 3, 4, 6, 8, 12, 16 };
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public static readonly int[] PREDEFINED_DIVISORS = { 1, 2, 3, 4, 6, 8, 12, 16 };
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public Bindable<BeatDivisorPresetCollection> ValidDivisors { get; } = new Bindable<BeatDivisorPresetCollection>(BeatDivisorPresetCollection.COMMON);
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public BindableBeatDivisor(int value = 1)
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: base(value)
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{
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ValidDivisors.BindValueChanged(_ => updateBindableProperties(), true);
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BindValueChanged(_ => ensureValidDivisor());
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}
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public void Next() => Value = VALID_DIVISORS[Math.Min(VALID_DIVISORS.Length - 1, Array.IndexOf(VALID_DIVISORS, Value) + 1)];
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public void Previous() => Value = VALID_DIVISORS[Math.Max(0, Array.IndexOf(VALID_DIVISORS, Value) - 1)];
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public override int Value
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private void updateBindableProperties()
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{
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get => base.Value;
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set
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{
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if (!VALID_DIVISORS.Contains(value))
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{
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// If it doesn't match, value will be 0, but will be clamped to the valid range via DefaultMinValue
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value = Array.FindLast(VALID_DIVISORS, d => d < value);
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}
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ensureValidDivisor();
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base.Value = value;
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}
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MinValue = ValidDivisors.Value.Presets.Min();
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MaxValue = ValidDivisors.Value.Presets.Max();
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}
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private void ensureValidDivisor()
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{
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if (!ValidDivisors.Value.Presets.Contains(Value))
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Value = 1;
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}
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public void Next()
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{
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var presets = ValidDivisors.Value.Presets;
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Value = presets.Cast<int?>().SkipWhile(preset => preset != Value).ElementAtOrDefault(1) ?? presets[0];
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}
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public void Previous()
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{
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var presets = ValidDivisors.Value.Presets;
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Value = presets.Cast<int?>().TakeWhile(preset => preset != Value).LastOrDefault() ?? presets[^1];
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}
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protected override int DefaultMinValue => VALID_DIVISORS.First();
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protected override int DefaultMaxValue => VALID_DIVISORS.Last();
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protected override int DefaultPrecision => 1;
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public override void BindTo(Bindable<int> them)
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{
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base.BindTo(them);
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if (them is BindableBeatDivisor otherBeatDivisor)
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ValidDivisors.BindTo(otherBeatDivisor.ValidDivisors);
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}
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protected override Bindable<int> CreateInstance() => new BindableBeatDivisor();
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/// <summary>
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@ -92,7 +109,7 @@ namespace osu.Game.Screens.Edit
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{
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int beat = index % beatDivisor;
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foreach (int divisor in BindableBeatDivisor.VALID_DIVISORS)
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foreach (int divisor in PREDEFINED_DIVISORS)
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{
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if ((beat * divisor) % beatDivisor == 0)
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return divisor;
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