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Add flow for changing set of valid divisors between presets
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@ -27,7 +27,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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public class BeatDivisorControl : CompositeDrawable
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{
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private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
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private readonly Bindable<BeatDivisorType> divisorType = new Bindable<BeatDivisorType>();
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public BeatDivisorControl(BindableBeatDivisor beatDivisor)
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{
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@ -66,7 +65,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black
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},
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new TickSliderBar(beatDivisor, BindableBeatDivisor.VALID_DIVISORS)
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new TickSliderBar(beatDivisor)
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{
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RelativeSizeAxes = Axes.Both,
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}
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@ -156,7 +155,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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Icon = FontAwesome.Solid.ChevronLeft,
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Action = () => cycleDivisorType(-1)
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},
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new DivisorTypeText { BeatDivisorType = { BindTarget = divisorType } },
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new DivisorTypeText { BeatDivisor = { BindTarget = beatDivisor } },
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new ChevronButton
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{
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Icon = FontAwesome.Solid.ChevronRight,
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@ -189,7 +188,26 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void cycleDivisorType(int direction)
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{
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Debug.Assert(Math.Abs(direction) == 1);
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divisorType.Value = (BeatDivisorType)(((int)divisorType.Value + direction) % (int)(BeatDivisorType.Last + 1));
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int nextDivisorType = (int)beatDivisor.ValidDivisors.Value.Type + direction;
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if (nextDivisorType > (int)BeatDivisorType.Last)
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nextDivisorType = (int)BeatDivisorType.First;
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else if (nextDivisorType < (int)BeatDivisorType.First)
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nextDivisorType = (int)BeatDivisorType.Last;
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switch ((BeatDivisorType)nextDivisorType)
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{
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case BeatDivisorType.Common:
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beatDivisor.ValidDivisors.Value = BeatDivisorPresetCollection.COMMON;
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break;
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case BeatDivisorType.Triplets:
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beatDivisor.ValidDivisors.Value = BeatDivisorPresetCollection.TRIPLETS;
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break;
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case BeatDivisorType.Custom:
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beatDivisor.ValidDivisors.Value = BeatDivisorPresetCollection.Custom(18); // todo
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break;
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}
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}
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private class DivisorText : SpriteText
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@ -217,7 +235,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private class DivisorTypeText : OsuSpriteText
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{
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public Bindable<BeatDivisorType> BeatDivisorType { get; } = new Bindable<BeatDivisorType>();
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public BindableBeatDivisor BeatDivisor { get; } = new BindableBeatDivisor();
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public DivisorTypeText()
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{
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@ -230,7 +248,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected override void LoadComplete()
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{
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base.LoadComplete();
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BeatDivisorType.BindValueChanged(val => Text = val.NewValue.Humanize(LetterCasing.LowerCase), true);
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BeatDivisor.ValidDivisors.BindValueChanged(val => Text = val.NewValue.Type.Humanize(LetterCasing.LowerCase), true);
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}
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}
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@ -265,20 +283,27 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private OsuColour colours { get; set; }
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private readonly BindableBeatDivisor beatDivisor;
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private readonly int[] availableDivisors;
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public TickSliderBar(BindableBeatDivisor beatDivisor, params int[] divisors)
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public TickSliderBar(BindableBeatDivisor beatDivisor)
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{
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CurrentNumber.BindTo(this.beatDivisor = beatDivisor);
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availableDivisors = divisors;
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Padding = new MarginPadding { Horizontal = 5 };
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}
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[BackgroundDependencyLoader]
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private void load()
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protected override void LoadComplete()
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{
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foreach (int t in availableDivisors)
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base.LoadComplete();
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beatDivisor.ValidDivisors.BindValueChanged(_ => updateDivisors(), true);
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}
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private void updateDivisors()
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{
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ClearInternal();
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CurrentNumber.ValueChanged -= moveMarker;
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foreach (int t in beatDivisor.ValidDivisors.Value.Presets)
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{
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AddInternal(new Tick
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{
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@ -291,17 +316,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
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}
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AddInternal(marker = new Marker());
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CurrentNumber.ValueChanged += moveMarker;
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CurrentNumber.TriggerChange();
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}
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protected override void LoadComplete()
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private void moveMarker(ValueChangedEvent<int> divisor)
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{
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base.LoadComplete();
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CurrentNumber.BindValueChanged(div =>
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{
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marker.MoveToX(getMappedPosition(div.NewValue), 100, Easing.OutQuint);
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marker.Flash();
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}, true);
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marker.MoveToX(getMappedPosition(divisor.NewValue), 100, Easing.OutQuint);
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marker.Flash();
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}
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protected override void UpdateValue(float value)
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@ -362,11 +384,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
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// copied from SliderBar so we can do custom spacing logic.
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float xPosition = (ToLocalSpace(screenSpaceMousePosition).X - RangePadding) / UsableWidth;
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CurrentNumber.Value = availableDivisors.OrderBy(d => Math.Abs(getMappedPosition(d) - xPosition)).First();
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CurrentNumber.Value = beatDivisor.ValidDivisors.Value.Presets.OrderBy(d => Math.Abs(getMappedPosition(d) - xPosition)).First();
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OnUserChange(Current.Value);
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}
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private float getMappedPosition(float divisor) => MathF.Pow((divisor - 1) / (availableDivisors.Last() - 1), 0.90f);
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private float getMappedPosition(float divisor) => MathF.Pow((divisor - 1) / (beatDivisor.ValidDivisors.Value.Presets.Last() - 1), 0.90f);
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private class Tick : CompositeDrawable
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{
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