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Add flow for changing set of valid divisors between presets
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@ -31,7 +31,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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[Resolved]
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private OsuColour colours { get; set; }
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private static readonly int highest_divisor = BindableBeatDivisor.VALID_DIVISORS.Last();
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private static readonly int highest_divisor = BindableBeatDivisor.PREDEFINED_DIVISORS.Last();
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public TimelineTickDisplay()
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{
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