Add flow for changing set of valid divisors between presets

This commit is contained in:
Bartłomiej Dach
2022-02-13 15:50:40 +01:00
parent 36137e0619
commit d0c01afc2e
7 changed files with 127 additions and 49 deletions

View File

@ -20,8 +20,8 @@ namespace osu.Game.Tests.Visual.Editing
private BeatDivisorControl beatDivisorControl;
private BindableBeatDivisor bindableBeatDivisor;
private SliderBar<int> tickSliderBar;
private EquilateralTriangle tickMarkerHead;
private SliderBar<int> tickSliderBar => beatDivisorControl.ChildrenOfType<SliderBar<int>>().Single();
private EquilateralTriangle tickMarkerHead => tickSliderBar.ChildrenOfType<EquilateralTriangle>().Single();
[SetUp]
public void SetUp() => Schedule(() =>
@ -32,9 +32,6 @@ namespace osu.Game.Tests.Visual.Editing
Origin = Anchor.Centre,
Size = new Vector2(90, 90)
};
tickSliderBar = beatDivisorControl.ChildrenOfType<SliderBar<int>>().Single();
tickMarkerHead = tickSliderBar.ChildrenOfType<EquilateralTriangle>().Single();
});
[Test]