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Make Beatmap (bindable) non-nullable.
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@ -16,9 +16,9 @@ namespace osu.Game.Beatmaps
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{
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internal class DummyWorkingBeatmap : WorkingBeatmap
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{
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private readonly OsuGame game;
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private readonly OsuGameBase game;
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public DummyWorkingBeatmap(OsuGame game)
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public DummyWorkingBeatmap(OsuGameBase game)
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: base(new BeatmapInfo
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{
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Metadata = new BeatmapMetadata
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