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Make Beatmap (bindable) non-nullable.
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@ -103,9 +103,9 @@ namespace osu.Game.Screens.Menu
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}
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beatmaps.GetChildren(setInfo);
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Beatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
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Beatmap.Value = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
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track = Beatmap.Track;
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track = Beatmap.Value.Track;
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trackManager.SetExclusive(track);
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welcome = audio.Sample.Get(@"welcome");
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