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Merge branch 'master' into mod-overlay/preset-panel
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@ -34,6 +34,11 @@ namespace osu.Game.Rulesets.Difficulty
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private readonly IRulesetInfo ruleset;
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private readonly IWorkingBeatmap beatmap;
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/// <summary>
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/// A yymmdd version which is used to discern when reprocessing is required.
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/// </summary>
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public virtual int Version => 0;
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protected DifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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{
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this.ruleset = ruleset;
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@ -4,6 +4,7 @@
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using System;
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using JetBrains.Annotations;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Difficulty;
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using Realms;
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namespace osu.Game.Rulesets
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@ -22,6 +23,11 @@ namespace osu.Game.Rulesets
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public string InstantiationInfo { get; set; } = string.Empty;
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/// <summary>
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/// Stores the last applied <see cref="DifficultyCalculator.Version"/>
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/// </summary>
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public int LastAppliedDifficultyVersion { get; set; }
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public RulesetInfo(string shortName, string name, string instantiationInfo, int onlineID)
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{
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ShortName = shortName;
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@ -86,7 +92,8 @@ namespace osu.Game.Rulesets
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Name = Name,
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ShortName = ShortName,
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InstantiationInfo = InstantiationInfo,
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Available = Available
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Available = Available,
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LastAppliedDifficultyVersion = LastAppliedDifficultyVersion,
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};
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public Ruleset CreateInstance()
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@ -126,6 +126,9 @@ namespace osu.Game.Rulesets.Scoring
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private bool beatmapApplied;
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private readonly Dictionary<HitResult, int> scoreResultCounts = new Dictionary<HitResult, int>();
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private Dictionary<HitResult, int>? maximumResultCounts;
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private readonly List<HitEvent> hitEvents = new List<HitEvent>();
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private HitObject? lastHitObject;
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@ -410,12 +413,16 @@ namespace osu.Game.Rulesets.Scoring
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{
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base.Reset(storeResults);
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scoreResultCounts.Clear();
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hitEvents.Clear();
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lastHitObject = null;
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if (storeResults)
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{
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maximumScoringValues = currentScoringValues;
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maximumResultCounts = new Dictionary<HitResult, int>(scoreResultCounts);
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}
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scoreResultCounts.Clear();
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currentScoringValues = default;
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currentMaximumScoringValues = default;
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@ -423,6 +430,7 @@ namespace osu.Game.Rulesets.Scoring
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TotalScore.Value = 0;
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Accuracy.Value = 1;
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Combo.Value = 0;
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Rank.Disabled = false;
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Rank.Value = ScoreRank.X;
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HighestCombo.Value = 0;
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}
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@ -445,6 +453,36 @@ namespace osu.Game.Rulesets.Scoring
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score.TotalScore = (long)Math.Round(ComputeFinalScore(ScoringMode.Standardised, score));
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}
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/// <summary>
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/// Populates the given score with remaining statistics as "missed" and marks it with <see cref="ScoreRank.F"/> rank.
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/// </summary>
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public void FailScore(ScoreInfo score)
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{
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if (Rank.Value == ScoreRank.F)
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return;
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score.Passed = false;
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Rank.Value = ScoreRank.F;
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Debug.Assert(maximumResultCounts != null);
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if (maximumResultCounts.TryGetValue(HitResult.LargeTickHit, out int maximumLargeTick))
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scoreResultCounts[HitResult.LargeTickMiss] = maximumLargeTick - scoreResultCounts.GetValueOrDefault(HitResult.LargeTickHit);
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if (maximumResultCounts.TryGetValue(HitResult.SmallTickHit, out int maximumSmallTick))
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scoreResultCounts[HitResult.SmallTickMiss] = maximumSmallTick - scoreResultCounts.GetValueOrDefault(HitResult.SmallTickHit);
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int maximumBonusOrIgnore = maximumResultCounts.Where(kvp => kvp.Key.IsBonus() || kvp.Key == HitResult.IgnoreHit).Sum(kvp => kvp.Value);
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int currentBonusOrIgnore = scoreResultCounts.Where(kvp => kvp.Key.IsBonus() || kvp.Key == HitResult.IgnoreHit).Sum(kvp => kvp.Value);
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scoreResultCounts[HitResult.IgnoreMiss] = maximumBonusOrIgnore - currentBonusOrIgnore;
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int maximumBasic = maximumResultCounts.SingleOrDefault(kvp => kvp.Key.IsBasic()).Value;
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int currentBasic = scoreResultCounts.Where(kvp => kvp.Key.IsBasic() && kvp.Key != HitResult.Miss).Sum(kvp => kvp.Value);
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scoreResultCounts[HitResult.Miss] = maximumBasic - currentBasic;
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PopulateScore(score);
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}
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public override void ResetFromReplayFrame(ReplayFrame frame)
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{
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base.ResetFromReplayFrame(frame);
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