Expose ScreenContainer for access in OsuGameDesktop

This commit is contained in:
Salman Ahmed
2021-12-13 06:48:15 +03:00
parent 1aac978a7b
commit d0fbbf110b

View File

@ -103,7 +103,7 @@ namespace osu.Game
private Container topMostOverlayContent; private Container topMostOverlayContent;
private ScalingContainer screenContainer; protected ScalingContainer ScreenContainer { get; private set; }
protected Container ScreenOffsetContainer { get; private set; } protected Container ScreenOffsetContainer { get; private set; }
@ -179,7 +179,7 @@ namespace osu.Game
} }
private void updateBlockingOverlayFade() => private void updateBlockingOverlayFade() =>
screenContainer.FadeColour(visibleBlockingOverlays.Any() ? OsuColour.Gray(0.5f) : Color4.White, 500, Easing.OutQuint); ScreenContainer.FadeColour(visibleBlockingOverlays.Any() ? OsuColour.Gray(0.5f) : Color4.White, 500, Easing.OutQuint);
public void AddBlockingOverlay(OverlayContainer overlay) public void AddBlockingOverlay(OverlayContainer overlay)
{ {
@ -698,7 +698,7 @@ namespace osu.Game
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Children = new Drawable[] Children = new Drawable[]
{ {
screenContainer = new ScalingContainer(ScalingMode.ExcludeOverlays) ScreenContainer = new ScalingContainer(ScalingMode.ExcludeOverlays)
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
@ -801,7 +801,7 @@ namespace osu.Game
loadComponentSingleFile(userProfile = new UserProfileOverlay(), overlayContent.Add, true); loadComponentSingleFile(userProfile = new UserProfileOverlay(), overlayContent.Add, true);
loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay(), overlayContent.Add, true); loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay(), overlayContent.Add, true);
loadComponentSingleFile(wikiOverlay = new WikiOverlay(), overlayContent.Add, true); loadComponentSingleFile(wikiOverlay = new WikiOverlay(), overlayContent.Add, true);
loadComponentSingleFile(skinEditor = new SkinEditorOverlay(screenContainer), overlayContent.Add, true); loadComponentSingleFile(skinEditor = new SkinEditorOverlay(ScreenContainer), overlayContent.Add, true);
loadComponentSingleFile(new LoginOverlay loadComponentSingleFile(new LoginOverlay
{ {