Merge branch 'master' of https://github.com/ppy/osu into fallback-intro

This commit is contained in:
Shivam
2020-06-16 15:11:18 +02:00
93 changed files with 1054 additions and 429 deletions

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@ -4,6 +4,7 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
@ -13,13 +14,10 @@ namespace osu.Game.Tests.Visual.Editing
{
public class TestSceneEditorChangeStates : EditorTestScene
{
public TestSceneEditorChangeStates()
: base(new OsuRuleset())
{
}
private EditorBeatmap editorBeatmap;
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
public override void SetUpSteps()
{
base.SetUpSteps();

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@ -0,0 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
namespace osu.Game.Tests.Visual.Gameplay
{
/// <summary>
/// A <see cref="PlayerTestScene"/> with an arbitrary ruleset value to test with.
/// </summary>
public abstract class OsuPlayerTestScene : PlayerTestScene
{
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
}
}

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@ -10,14 +10,13 @@ using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Storyboards;
using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneCompletionCancellation : PlayerTestScene
public class TestSceneCompletionCancellation : OsuPlayerTestScene
{
private Track track;
@ -29,11 +28,6 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override bool AllowFail => false;
public TestSceneCompletionCancellation()
: base(new OsuRuleset())
{
}
[SetUpSteps]
public override void SetUpSteps()
{

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@ -10,23 +10,17 @@ using osu.Framework.Utils;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Storyboards;
using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneGameplayRewinding : PlayerTestScene
public class TestSceneGameplayRewinding : OsuPlayerTestScene
{
[Resolved]
private AudioManager audioManager { get; set; }
public TestSceneGameplayRewinding()
: base(new OsuRuleset())
{
}
private Track track;
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)

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@ -10,14 +10,13 @@ using osu.Framework.Testing;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestScenePause : PlayerTestScene
public class TestScenePause : OsuPlayerTestScene
{
protected new PausePlayer Player => (PausePlayer)base.Player;
@ -26,7 +25,6 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override Container<Drawable> Content => content;
public TestScenePause()
: base(new OsuRuleset())
{
base.Content.Add(content = new MenuCursorContainer { RelativeSizeAxes = Axes.Both });
}

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@ -8,12 +8,11 @@ using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
namespace osu.Game.Tests.Visual.Gameplay
{
[HeadlessTest] // we alter unsafe properties on the game host to test inactive window state.
public class TestScenePauseWhenInactive : PlayerTestScene
public class TestScenePauseWhenInactive : OsuPlayerTestScene
{
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
@ -27,11 +26,6 @@ namespace osu.Game.Tests.Visual.Gameplay
[Resolved]
private GameHost host { get; set; }
public TestScenePauseWhenInactive()
: base(new OsuRuleset())
{
}
[Test]
public void TestDoesntPauseDuringIntro()
{

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@ -17,6 +17,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Scoring;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
using osuTK.Graphics;
@ -100,6 +101,8 @@ namespace osu.Game.Tests.Visual.Navigation
public new BeatmapManager BeatmapManager => base.BeatmapManager;
public new ScoreManager ScoreManager => base.ScoreManager;
public new SettingsPanel Settings => base.Settings;
public new MusicController MusicController => base.MusicController;

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@ -0,0 +1,155 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Scoring;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
namespace osu.Game.Tests.Visual.Navigation
{
public class TestScenePresentScore : OsuGameTestScene
{
private BeatmapSetInfo beatmap;
[SetUpSteps]
public new void SetUpSteps()
{
AddStep("import beatmap", () =>
{
var difficulty = new BeatmapDifficulty();
var metadata = new BeatmapMetadata
{
Artist = "SomeArtist",
AuthorString = "SomeAuthor",
Title = "import"
};
beatmap = Game.BeatmapManager.Import(new BeatmapSetInfo
{
Hash = Guid.NewGuid().ToString(),
OnlineBeatmapSetID = 1,
Metadata = metadata,
Beatmaps = new List<BeatmapInfo>
{
new BeatmapInfo
{
OnlineBeatmapID = 1 * 1024,
Metadata = metadata,
BaseDifficulty = difficulty,
Ruleset = new OsuRuleset().RulesetInfo
},
new BeatmapInfo
{
OnlineBeatmapID = 1 * 2048,
Metadata = metadata,
BaseDifficulty = difficulty,
Ruleset = new OsuRuleset().RulesetInfo
},
}
}).Result;
});
}
[Test]
public void TestFromMainMenu([Values] ScorePresentType type)
{
var firstImport = importScore(1);
var secondimport = importScore(3);
presentAndConfirm(firstImport, type);
returnToMenu();
presentAndConfirm(secondimport, type);
returnToMenu();
returnToMenu();
}
[Test]
public void TestFromMainMenuDifferentRuleset([Values] ScorePresentType type)
{
var firstImport = importScore(1);
var secondimport = importScore(3, new ManiaRuleset().RulesetInfo);
presentAndConfirm(firstImport, type);
returnToMenu();
presentAndConfirm(secondimport, type);
returnToMenu();
returnToMenu();
}
[Test]
public void TestFromSongSelect([Values] ScorePresentType type)
{
var firstImport = importScore(1);
presentAndConfirm(firstImport, type);
var secondimport = importScore(3);
presentAndConfirm(secondimport, type);
}
[Test]
public void TestFromSongSelectDifferentRuleset([Values] ScorePresentType type)
{
var firstImport = importScore(1);
presentAndConfirm(firstImport, type);
var secondimport = importScore(3, new ManiaRuleset().RulesetInfo);
presentAndConfirm(secondimport, type);
}
private void returnToMenu()
{
AddStep("return to menu", () => Game.ScreenStack.CurrentScreen.Exit());
AddUntilStep("wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
}
private Func<ScoreInfo> importScore(int i, RulesetInfo ruleset = null)
{
ScoreInfo imported = null;
AddStep($"import score {i}", () =>
{
imported = Game.ScoreManager.Import(new ScoreInfo
{
Hash = Guid.NewGuid().ToString(),
OnlineScoreID = i,
Beatmap = beatmap.Beatmaps.First(),
Ruleset = ruleset ?? new OsuRuleset().RulesetInfo
}).Result;
});
AddAssert($"import {i} succeeded", () => imported != null);
return () => imported;
}
private void presentAndConfirm(Func<ScoreInfo> getImport, ScorePresentType type)
{
AddStep("present score", () => Game.PresentScore(getImport(), type));
switch (type)
{
case ScorePresentType.Results:
AddUntilStep("wait for results", () => Game.ScreenStack.CurrentScreen is ResultsScreen);
AddUntilStep("correct score displayed", () => ((ResultsScreen)Game.ScreenStack.CurrentScreen).Score.ID == getImport().ID);
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Ruleset.ID);
break;
case ScorePresentType.Gameplay:
AddUntilStep("wait for player loader", () => Game.ScreenStack.CurrentScreen is ReplayPlayerLoader);
AddUntilStep("correct score displayed", () => ((ReplayPlayerLoader)Game.ScreenStack.CurrentScreen).Score.ID == getImport().ID);
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Ruleset.ID);
break;
}
}
}
}

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@ -1,52 +1,128 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Online.API.Requests;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Game.Overlays.Comments;
using osu.Game.Overlays;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Users;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.Comments;
namespace osu.Game.Tests.Visual.Online
{
[TestFixture]
public class TestSceneCommentsContainer : OsuTestScene
{
protected override bool UseOnlineAPI => true;
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
public TestSceneCommentsContainer()
{
BasicScrollContainer scroll;
TestCommentsContainer comments;
private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
Add(scroll = new BasicScrollContainer
private CommentsContainer commentsContainer;
[SetUp]
public void SetUp() => Schedule(() =>
Child = new BasicScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = comments = new TestCommentsContainer()
Child = commentsContainer = new CommentsContainer()
});
AddStep("Big Black comments", () => comments.ShowComments(CommentableType.Beatmapset, 41823));
AddStep("Airman comments", () => comments.ShowComments(CommentableType.Beatmapset, 24313));
AddStep("Lazer build comments", () => comments.ShowComments(CommentableType.Build, 4772));
AddStep("News comments", () => comments.ShowComments(CommentableType.NewsPost, 715));
AddStep("Trigger user change", comments.User.TriggerChange);
AddStep("Idle state", () =>
{
scroll.Clear();
scroll.Add(comments = new TestCommentsContainer());
});
}
private class TestCommentsContainer : CommentsContainer
[Test]
public void TestIdleState()
{
public new Bindable<User> User => base.User;
AddUntilStep("loading spinner shown",
() => commentsContainer.ChildrenOfType<CommentsShowMoreButton>().Single().IsLoading);
}
[Test]
public void TestSingleCommentsPage()
{
setUpCommentsResponse(exampleComments);
AddStep("show comments", () => commentsContainer.ShowComments(CommentableType.Beatmapset, 123));
AddUntilStep("show more button hidden",
() => commentsContainer.ChildrenOfType<CommentsShowMoreButton>().Single().Alpha == 0);
}
[Test]
public void TestMultipleCommentPages()
{
var comments = exampleComments;
comments.HasMore = true;
comments.TopLevelCount = 10;
setUpCommentsResponse(comments);
AddStep("show comments", () => commentsContainer.ShowComments(CommentableType.Beatmapset, 123));
AddUntilStep("show more button visible",
() => commentsContainer.ChildrenOfType<CommentsShowMoreButton>().Single().Alpha == 1);
}
[Test]
public void TestMultipleLoads()
{
var comments = exampleComments;
int topLevelCommentCount = exampleComments.Comments.Count(comment => comment.IsTopLevel);
AddStep("hide container", () => commentsContainer.Hide());
setUpCommentsResponse(comments);
AddRepeatStep("show comments multiple times",
() => commentsContainer.ShowComments(CommentableType.Beatmapset, 456), 2);
AddStep("show container", () => commentsContainer.Show());
AddUntilStep("comment count is correct",
() => commentsContainer.ChildrenOfType<DrawableComment>().Count() == topLevelCommentCount);
}
private void setUpCommentsResponse(CommentBundle commentBundle)
=> AddStep("set up response", () =>
{
dummyAPI.HandleRequest = request =>
{
if (!(request is GetCommentsRequest getCommentsRequest))
return;
getCommentsRequest.TriggerSuccess(commentBundle);
};
});
private CommentBundle exampleComments => new CommentBundle
{
Comments = new List<Comment>
{
new Comment
{
Id = 1,
Message = "This is a comment",
LegacyName = "FirstUser",
CreatedAt = DateTimeOffset.Now,
VotesCount = 19,
RepliesCount = 1
},
new Comment
{
Id = 5,
ParentId = 1,
Message = "This is a child comment",
LegacyName = "SecondUser",
CreatedAt = DateTimeOffset.Now,
VotesCount = 4,
},
new Comment
{
Id = 10,
Message = "This is another comment",
LegacyName = "ThirdUser",
CreatedAt = DateTimeOffset.Now,
VotesCount = 0
},
},
IncludedComments = new List<Comment>(),
};
}
}