Fix default skin's glow resetting fade on miss

This commit is contained in:
Dean Herbert 2021-03-23 19:22:37 +09:00
parent 9e38d580ca
commit d10ff615fe

View File

@ -74,10 +74,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
private void updateState(DrawableHitObject drawableObject, ArmedState state) private void updateState(DrawableHitObject drawableObject, ArmedState state)
{ {
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime, true)) using (BeginAbsoluteSequence(drawableObject.StateUpdateTime))
{
glow.FadeOut(400); glow.FadeOut(400);
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
{
switch (state) switch (state)
{ {
case ArmedState.Hit: case ArmedState.Hit: