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Fix default skin's glow resetting fade on miss
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@ -74,10 +74,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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private void updateState(DrawableHitObject drawableObject, ArmedState state)
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private void updateState(DrawableHitObject drawableObject, ArmedState state)
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{
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{
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using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime, true))
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using (BeginAbsoluteSequence(drawableObject.StateUpdateTime))
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{
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glow.FadeOut(400);
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glow.FadeOut(400);
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using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
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{
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switch (state)
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switch (state)
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{
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{
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case ArmedState.Hit:
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case ArmedState.Hit:
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