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@ -18,6 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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private readonly ShakeContainer shakeContainer;
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// Must be set to update IsHovered as it's used in relax mdo to detect osu hit objects.
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public override bool HandlePositionalInput => true;
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protected DrawableOsuHitObject(OsuHitObject hitObject)
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