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Adjust namespaces
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Mods;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Scoring;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Taiko.Tests.Mods
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{
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public class TestSceneTaikoModPerfect : ModPerfectTestScene
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{
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public TestSceneTaikoModPerfect()
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: base(new TestTaikoRuleset(), new TaikoModPerfect())
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{
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}
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[TestCase(false)]
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[TestCase(true)]
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public void TestHit(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestCase(new CentreHit { StartTime = 1000 }), shouldMiss);
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[TestCase(false)]
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[TestCase(true)]
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public void TestDrumRoll(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestCase(new DrumRoll { StartTime = 1000, EndTime = 3000 }), shouldMiss);
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[TestCase(false)]
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[TestCase(true)]
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public void TestSwell(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestCase(new Swell { StartTime = 1000, EndTime = 3000 }), shouldMiss);
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private class TestTaikoRuleset : TaikoRuleset
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{
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public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new TestTaikoHealthProcessor();
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private class TestTaikoHealthProcessor : TaikoHealthProcessor
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{
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protected override void Reset(bool storeResults)
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{
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base.Reset(storeResults);
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Health.Value = 1; // Don't care about the health condition (only the mod condition)
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}
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}
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}
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}
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}
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