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Fix double colour application in update progress notification
I'd like to restore it to yellow, but let's clean the slate first.
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@ -6,8 +6,6 @@ using System.Runtime.Versioning;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Logging;
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using osu.Framework.Logging;
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using osu.Game;
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using osu.Game;
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@ -15,7 +13,6 @@ using osu.Game.Graphics;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Overlays.Notifications;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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using Squirrel;
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using Squirrel;
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using Squirrel.SimpleSplat;
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using Squirrel.SimpleSplat;
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@ -177,17 +174,11 @@ namespace osu.Desktop.Updater
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{
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{
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IconContent.AddRange(new Drawable[]
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IconContent.AddRange(new Drawable[]
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{
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(colours.YellowDark, colours.Yellow)
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},
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new SpriteIcon
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new SpriteIcon
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Icon = FontAwesome.Solid.Upload,
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Icon = FontAwesome.Solid.Upload,
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Colour = Color4.White,
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Size = new Vector2(20),
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Size = new Vector2(20),
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}
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}
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});
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});
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