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Replace a couple more local test beatmap cases which can instead use TestResources
methods
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@ -8,12 +8,10 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.TypeExtensions;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Online.Rooms;
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@ -28,6 +26,7 @@ using osu.Game.Rulesets.Taiko.Mods;
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using osu.Game.Screens.OnlinePlay;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Screens.Select;
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using osu.Game.Tests.Resources;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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@ -49,41 +48,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(Realm);
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var metadata = new BeatmapMetadata
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{
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Artist = "Some Artist",
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Title = "Some Beatmap",
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Author = { Username = "Some Author" },
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};
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var beatmapSetInfo = new BeatmapSetInfo
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{
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OnlineID = 10,
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Hash = Guid.NewGuid().ToString().ComputeMD5Hash(),
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DateAdded = DateTimeOffset.UtcNow
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};
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for (int i = 0; i < 8; ++i)
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{
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int beatmapId = 10 * 10 + i;
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int length = RNG.Next(30000, 200000);
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double bpm = RNG.NextSingle(80, 200);
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var beatmap = new BeatmapInfo
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{
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Ruleset = rulesets.GetRuleset(i % 4) ?? throw new InvalidOperationException(),
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OnlineID = beatmapId,
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Length = length,
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BPM = bpm,
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Metadata = metadata,
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Difficulty = new BeatmapDifficulty()
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};
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beatmapSetInfo.Beatmaps.Add(beatmap);
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}
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importedBeatmapSet = manager.Import(beatmapSetInfo);
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importedBeatmapSet = manager.Import(TestResources.CreateTestBeatmapSetInfo(8, rulesets.AvailableRulesets.ToArray()));
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}
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public override void SetUpSteps()
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