Better handling of nested playfields' hitobjects

This commit is contained in:
smoogipoo
2018-06-07 16:27:49 +09:00
parent 279a2844f0
commit d1b469c1a3
5 changed files with 10 additions and 95 deletions

View File

@ -9,7 +9,6 @@ using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Screens.Compose.Layers;
using System.Collections.Generic;
namespace osu.Game.Rulesets.Mania.Edit
@ -41,7 +40,5 @@ namespace osu.Game.Rulesets.Mania.Edit
return base.CreateMaskFor(hitObject);
}
protected override HitObjectMaskLayer CreateHitObjectMaskLayer() => new ManiaHitObjectMaskLayer((ManiaEditPlayfield)RulesetContainer.Playfield, this);
}
}