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Better handling of nested playfields' hitobjects
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@ -9,7 +9,6 @@ using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit.Screens.Compose.Layers;
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using System.Collections.Generic;
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namespace osu.Game.Rulesets.Mania.Edit
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@ -41,7 +40,5 @@ namespace osu.Game.Rulesets.Mania.Edit
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return base.CreateMaskFor(hitObject);
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}
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protected override HitObjectMaskLayer CreateHitObjectMaskLayer() => new ManiaHitObjectMaskLayer((ManiaEditPlayfield)RulesetContainer.Playfield, this);
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}
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}
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