Revert SkinnableSprite lookups to old behaviour

This commit is contained in:
Dean Herbert
2019-09-03 14:21:54 +09:00
parent 10862f40c6
commit d1cdf49dd5
5 changed files with 17 additions and 6 deletions

View File

@ -19,11 +19,23 @@ namespace osu.Game.Skinning
[Resolved]
private TextureStore textures { get; set; }
public SkinnableSprite(ISkinComponent component, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
: base(component, allowFallback, confineMode)
public SkinnableSprite(string textureName, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
: base(new SpriteComponent(textureName), allowFallback, confineMode)
{
}
protected override Drawable CreateDefault(ISkinComponent component) => new Sprite { Texture = textures.Get(component.LookupName) };
private class SpriteComponent : ISkinComponent
{
private readonly string textureName;
public SpriteComponent(string textureName)
{
this.textureName = textureName;
}
public string LookupName => textureName;
}
}
}