Revert SkinnableSprite lookups to old behaviour

This commit is contained in:
Dean Herbert 2019-09-03 14:21:54 +09:00
parent 10862f40c6
commit d1cdf49dd5
5 changed files with 17 additions and 6 deletions

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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Catch
{ {
} }
protected override string RulesetPrefix => CatchRuleset.SHORT_NAME; protected override string RulesetPrefix => "catch"; // todo: use CatchRuleset.SHORT_NAME;
protected override string ComponentName => Component.ToString().ToLower(); protected override string ComponentName => Component.ToString().ToLower();
} }

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@ -5,6 +5,5 @@ namespace osu.Game.Rulesets.Catch
{ {
public enum CatchSkinComponents public enum CatchSkinComponents
{ {
Catcher
} }
} }

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.UI
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
InternalChild = new SkinnableSprite(new CatchSkinComponent(CatchSkinComponents.Catcher)) InternalChild = new SkinnableSprite("Gameplay/catch/fruit-catcher-idle")
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,

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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private class SkinnableApproachCircle : SkinnableSprite private class SkinnableApproachCircle : SkinnableSprite
{ {
public SkinnableApproachCircle() public SkinnableApproachCircle()
: base(new OsuSkinComponent(OsuSkinComponents.ApproachCircle)) : base("Gameplay/osu/approachcircle")
{ {
} }

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@ -19,11 +19,23 @@ namespace osu.Game.Skinning
[Resolved] [Resolved]
private TextureStore textures { get; set; } private TextureStore textures { get; set; }
public SkinnableSprite(ISkinComponent component, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit) public SkinnableSprite(string textureName, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
: base(component, allowFallback, confineMode) : base(new SpriteComponent(textureName), allowFallback, confineMode)
{ {
} }
protected override Drawable CreateDefault(ISkinComponent component) => new Sprite { Texture = textures.Get(component.LookupName) }; protected override Drawable CreateDefault(ISkinComponent component) => new Sprite { Texture = textures.Get(component.LookupName) };
private class SpriteComponent : ISkinComponent
{
private readonly string textureName;
public SpriteComponent(string textureName)
{
this.textureName = textureName;
}
public string LookupName => textureName;
}
} }
} }