Rename applyCustomAnchors to applyFixedAnchors for consistency with UsesFixedAnchor

This commit is contained in:
Robin Avery
2021-06-08 10:14:07 -04:00
parent 2c88e6df8d
commit d212918d67

View File

@ -186,7 +186,7 @@ namespace osu.Game.Skinning.Editor
yield return new OsuMenuItem("Anchor") yield return new OsuMenuItem("Anchor")
{ {
Items = createAnchorItems((i, a) => i.UsesFixedAnchor && ((Drawable)i).Anchor == a, applyCustomAnchors) Items = createAnchorItems((i, a) => i.UsesFixedAnchor && ((Drawable)i).Anchor == a, applyFixedAnchors)
.Prepend(closestItem) .Prepend(closestItem)
.ToArray() .ToArray()
}; };
@ -248,7 +248,7 @@ namespace osu.Game.Skinning.Editor
private Quad getSelectionQuad() => private Quad getSelectionQuad() =>
GetSurroundingQuad(SelectedBlueprints.SelectMany(b => b.Item.ScreenSpaceDrawQuad.GetVertices().ToArray())); GetSurroundingQuad(SelectedBlueprints.SelectMany(b => b.Item.ScreenSpaceDrawQuad.GetVertices().ToArray()));
private void applyCustomAnchors(Anchor anchor) private void applyFixedAnchors(Anchor anchor)
{ {
foreach (var item in SelectedItems) foreach (var item in SelectedItems)
{ {