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Fix thread safety
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@ -64,10 +64,12 @@ namespace osu.Game.Updater
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if (!CanCheckForUpdate)
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if (!CanCheckForUpdate)
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return;
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return;
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lock (updateTaskLock)
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Task waitTask;
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updateCheckTask ??= PerformUpdateCheck();
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await updateCheckTask;
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lock (updateTaskLock)
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waitTask = (updateCheckTask ??= PerformUpdateCheck());
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await waitTask;
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lock (updateTaskLock)
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lock (updateTaskLock)
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updateCheckTask = null;
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updateCheckTask = null;
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