Merge branch 'master' into present-recommended

This commit is contained in:
Dean Herbert
2020-12-22 13:52:29 +09:00
committed by GitHub
378 changed files with 7971 additions and 2947 deletions

View File

@ -39,9 +39,15 @@ namespace osu.Game.Online.API
private string password;
public Bindable<User> LocalUser { get; } = new Bindable<User>(createGuestUser());
public IBindable<User> LocalUser => localUser;
public IBindableList<User> Friends => friends;
public IBindable<UserActivity> Activity => activity;
public Bindable<UserActivity> Activity { get; } = new Bindable<UserActivity>();
private Bindable<User> localUser { get; } = new Bindable<User>(createGuestUser());
private BindableList<User> friends { get; } = new BindableList<User>();
private Bindable<UserActivity> activity { get; } = new Bindable<UserActivity>();
protected bool HasLogin => authentication.Token.Value != null || (!string.IsNullOrEmpty(ProvidedUsername) && !string.IsNullOrEmpty(password));
@ -61,10 +67,10 @@ namespace osu.Game.Online.API
authentication.TokenString = config.Get<string>(OsuSetting.Token);
authentication.Token.ValueChanged += onTokenChanged;
LocalUser.BindValueChanged(u =>
localUser.BindValueChanged(u =>
{
u.OldValue?.Activity.UnbindFrom(Activity);
u.NewValue.Activity.BindTo(Activity);
u.OldValue?.Activity.UnbindFrom(activity);
u.NewValue.Activity.BindTo(activity);
}, true);
var thread = new Thread(run)
@ -134,23 +140,37 @@ namespace osu.Game.Online.API
}
var userReq = new GetUserRequest();
userReq.Success += u =>
{
LocalUser.Value = u;
localUser.Value = u;
// todo: save/pull from settings
LocalUser.Value.Status.Value = new UserStatusOnline();
localUser.Value.Status.Value = new UserStatusOnline();
failureCount = 0;
};
if (!handleRequest(userReq))
{
failConnectionProcess();
continue;
}
// getting user's friends is considered part of the connection process.
var friendsReq = new GetFriendsRequest();
friendsReq.Success += res =>
{
friends.AddRange(res);
//we're connected!
state.Value = APIState.Online;
};
if (!handleRequest(userReq))
if (!handleRequest(friendsReq))
{
if (State.Value == APIState.Connecting)
state.Value = APIState.Failing;
failConnectionProcess();
continue;
}
@ -186,6 +206,13 @@ namespace osu.Game.Online.API
Thread.Sleep(50);
}
void failConnectionProcess()
{
// if something went wrong during the connection process, we want to reset the state (but only if still connecting).
if (State.Value == APIState.Connecting)
state.Value = APIState.Failing;
}
}
public void Perform(APIRequest request)
@ -322,7 +349,7 @@ namespace osu.Game.Online.API
return true;
}
public bool IsLoggedIn => LocalUser.Value.Id > 1;
public bool IsLoggedIn => localUser.Value.Id > 1;
public void Queue(APIRequest request)
{
@ -352,8 +379,12 @@ namespace osu.Game.Online.API
password = null;
authentication.Clear();
// Scheduled prior to state change such that the state changed event is invoked with the correct user present
Schedule(() => LocalUser.Value = createGuestUser());
// Scheduled prior to state change such that the state changed event is invoked with the correct user and their friends present
Schedule(() =>
{
localUser.Value = createGuestUser();
friends.Clear();
});
state.Value = APIState.Offline;
}

View File

@ -18,6 +18,8 @@ namespace osu.Game.Online.API
Id = 1001,
});
public BindableList<User> Friends { get; } = new BindableList<User>();
public Bindable<UserActivity> Activity { get; } = new Bindable<UserActivity>();
public string AccessToken => "token";
@ -86,5 +88,9 @@ namespace osu.Game.Online.API
}
public void SetState(APIState newState) => state.Value = newState;
IBindable<User> IAPIProvider.LocalUser => LocalUser;
IBindableList<User> IAPIProvider.Friends => Friends;
IBindable<UserActivity> IAPIProvider.Activity => Activity;
}
}

View File

@ -13,13 +13,19 @@ namespace osu.Game.Online.API
/// The local user.
/// This is not thread-safe and should be scheduled locally if consumed from a drawable component.
/// </summary>
Bindable<User> LocalUser { get; }
IBindable<User> LocalUser { get; }
/// <summary>
/// The user's friends.
/// This is not thread-safe and should be scheduled locally if consumed from a drawable component.
/// </summary>
IBindableList<User> Friends { get; }
/// <summary>
/// The current user's activity.
/// This is not thread-safe and should be scheduled locally if consumed from a drawable component.
/// </summary>
Bindable<UserActivity> Activity { get; }
IBindable<UserActivity> Activity { get; }
/// <summary>
/// Retrieve the OAuth access token.

View File

@ -7,16 +7,16 @@ namespace osu.Game.Online.API.Requests
{
public class GetBeatmapSetRequest : APIRequest<APIBeatmapSet>
{
private readonly int id;
private readonly BeatmapSetLookupType type;
public readonly int ID;
public readonly BeatmapSetLookupType Type;
public GetBeatmapSetRequest(int id, BeatmapSetLookupType type = BeatmapSetLookupType.SetId)
{
this.id = id;
this.type = type;
ID = id;
Type = type;
}
protected override string Target => type == BeatmapSetLookupType.SetId ? $@"beatmapsets/{id}" : $@"beatmapsets/lookup?beatmap_id={id}";
protected override string Target => Type == BeatmapSetLookupType.SetId ? $@"beatmapsets/{ID}" : $@"beatmapsets/lookup?beatmap_id={ID}";
}
public enum BeatmapSetLookupType

View File

@ -80,7 +80,7 @@ namespace osu.Game.Online.API.Requests.Responses
public BeatmapSetInfo ToBeatmapSet(RulesetStore rulesets)
{
return new BeatmapSetInfo
var beatmapSet = new BeatmapSetInfo
{
OnlineBeatmapSetID = OnlineBeatmapSetID,
Metadata = this,
@ -104,8 +104,17 @@ namespace osu.Game.Online.API.Requests.Responses
Genre = genre,
Language = language
},
Beatmaps = beatmaps?.Select(b => b.ToBeatmap(rulesets)).ToList(),
};
beatmapSet.Beatmaps = beatmaps?.Select(b =>
{
var beatmap = b.ToBeatmap(rulesets);
beatmap.BeatmapSet = beatmapSet;
beatmap.Metadata = beatmapSet.Metadata;
return beatmap;
}).ToList();
return beatmapSet;
}
}
}