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Fix nested objects in overlapping scrolling hit object container ruleset not using correct reference time
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@ -99,7 +99,7 @@ namespace osu.Game.Tests.Visual
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public float GetLength(double startTime, double endTime, double timeRange, float scrollLength)
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=> implementation.GetLength(startTime, endTime, timeRange, scrollLength);
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public float PositionAt(double time, double currentTime, double timeRange, float scrollLength)
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public float PositionAt(double time, double currentTime, double timeRange, float scrollLength, double? originTime = null)
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=> implementation.PositionAt(time, currentTime, timeRange, scrollLength);
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public double TimeAt(float position, double currentTime, double timeRange, float scrollLength)
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