Add cancellation to storyboard/hitobject loading

This commit is contained in:
smoogipoo
2019-05-10 16:31:09 +09:00
parent 5fa721fdab
commit d25d39b315
3 changed files with 24 additions and 5 deletions

View File

@ -12,6 +12,7 @@ using osu.Game.Rulesets.Objects.Drawables;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Input;
@ -140,7 +141,7 @@ namespace osu.Game.Rulesets.UI
public virtual PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new PlayfieldAdjustmentContainer();
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
private void load(OsuConfigManager config, CancellationToken cancellationToken)
{
InternalChildren = new Drawable[]
{
@ -163,16 +164,24 @@ namespace osu.Game.Rulesets.UI
applyRulesetMods(mods, config);
loadObjects();
loadObjects(cancellationToken);
}
/// <summary>
/// Creates and adds drawable representations of hit objects to the play field.
/// </summary>
private void loadObjects()
private void loadObjects(CancellationToken cancellationToken)
{
foreach (TObject h in Beatmap.HitObjects)
{
if (cancellationToken.IsCancellationRequested)
break;
addHitObject(h);
}
if (cancellationToken.IsCancellationRequested)
return;
Playfield.PostProcess();