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Always use LifetimeEntry to manage hit objects in HitObjectContainer
Previously, non-pooled DHOs were immediately added as children of the HOC when Add is called. Also, non-pooled DHOs were always attached to the HOC as children. New behavior is that non-pooled DHOs are only added after CheckChildLifetime, and only attached to the HOC while the DHOs are alive. - LifetimeManagementContainer inheritance of HOC is removed, as it is now all DHOs are "unmanaged" (previously `AddInternal(false)`). - The signature of `Clear` is changed, and it is now always not disposing the children immediately.
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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Objects.Pooling
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/// <summary>
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/// The entry holding essential state of this <see cref="PoolableDrawableWithLifetime{TEntry}"/>.
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/// </summary>
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protected TEntry? Entry { get; private set; }
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public TEntry? Entry { get; private set; }
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/// <summary>
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/// Whether <see cref="Entry"/> is applied to this <see cref="PoolableDrawableWithLifetime{TEntry}"/>.
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