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Always use LifetimeEntry to manage hit objects in HitObjectContainer
Previously, non-pooled DHOs were immediately added as children of the HOC when Add is called. Also, non-pooled DHOs were always attached to the HOC as children. New behavior is that non-pooled DHOs are only added after CheckChildLifetime, and only attached to the HOC while the DHOs are alive. - LifetimeManagementContainer inheritance of HOC is removed, as it is now all DHOs are "unmanaged" (previously `AddInternal(false)`). - The signature of `Clear` is changed, and it is now always not disposing the children immediately.
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@ -101,7 +101,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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foreach (var line in grid.Objects.OfType<DrawableGridLine>())
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availableLines.Push(line);
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grid.Clear(false);
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grid.Clear();
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}
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if (selectionTimeRange == null)
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