Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup

This commit is contained in:
Dean Herbert
2021-06-07 12:01:19 +09:00
144 changed files with 1674 additions and 644 deletions

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@ -489,5 +489,23 @@ namespace osu.Game.Tests.Chat
Assert.AreEqual(result.Links[2].Url, "\uD83D\uDE00");
Assert.AreEqual(result.Links[3].Url, "\uD83D\uDE20");
}
[Test]
public void TestAbsoluteExternalLinks()
{
LinkDetails result = MessageFormatter.GetLinkDetails("https://google.com");
Assert.AreEqual(LinkAction.External, result.Action);
Assert.AreEqual("https://google.com", result.Argument);
}
[Test]
public void TestRelativeExternalLinks()
{
LinkDetails result = MessageFormatter.GetLinkDetails("/relative");
Assert.AreEqual(LinkAction.External, result.Action);
Assert.AreEqual("/relative", result.Argument);
}
}
}

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@ -92,6 +92,41 @@ namespace osu.Game.Tests.Gameplay
AddAssert("Lifetime is correct", () => dho.LifetimeStart == TestDrawableHitObject.LIFETIME_ON_APPLY && entry.LifetimeStart == TestDrawableHitObject.LIFETIME_ON_APPLY);
}
[Test]
public void TestDrawableLifetimeUpdateOnEntryLifetimeChange()
{
TestDrawableHitObject dho = null;
TestLifetimeEntry entry = null;
AddStep("Create DHO", () =>
{
dho = new TestDrawableHitObject(null);
dho.Apply(entry = new TestLifetimeEntry(new HitObject()));
Child = dho;
});
AddStep("Set entry lifetime", () =>
{
entry.LifetimeStart = 777;
entry.LifetimeEnd = 888;
});
AddAssert("Drawable lifetime is updated", () => dho.LifetimeStart == 777 && dho.LifetimeEnd == 888);
AddStep("KeepAlive = true", () => entry.KeepAlive = true);
AddAssert("Drawable lifetime is updated", () => dho.LifetimeStart == double.MinValue && dho.LifetimeEnd == double.MaxValue);
AddStep("Modify start time", () => entry.HitObject.StartTime = 100);
AddAssert("Drawable lifetime is correct", () => dho.LifetimeStart == double.MinValue);
AddStep("Set LifetimeStart", () => dho.LifetimeStart = 666);
AddAssert("Lifetime change is blocked", () => dho.LifetimeStart == double.MinValue);
AddStep("Set LifetimeEnd", () => dho.LifetimeEnd = 999);
AddAssert("Lifetime change is blocked", () => dho.LifetimeEnd == double.MaxValue);
AddStep("KeepAlive = false", () => entry.KeepAlive = false);
AddAssert("Drawable lifetime is restored", () => dho.LifetimeStart == 666 && dho.LifetimeEnd == 999);
}
private class TestDrawableHitObject : DrawableHitObject
{
public const double INITIAL_LIFETIME_OFFSET = 100;

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@ -217,7 +217,7 @@ namespace osu.Game.Tests.NonVisual
throw new NotImplementedException();
}
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods)
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate)
{
throw new NotImplementedException();
}

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@ -0,0 +1,33 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
namespace osu.Game.Tests.Visual.Gameplay
{
public abstract class SkinnableHUDComponentTestScene : SkinnableTestScene
{
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
[SetUp]
public void SetUp() => Schedule(() =>
{
SetContents(skin =>
{
var implementation = skin != null
? CreateLegacyImplementation()
: CreateDefaultImplementation();
implementation.Anchor = Anchor.Centre;
implementation.Origin = Anchor.Centre;
return implementation;
});
});
protected abstract Drawable CreateDefaultImplementation();
protected abstract Drawable CreateLegacyImplementation();
}
}

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@ -18,12 +18,12 @@ namespace osu.Game.Tests.Visual.Gameplay
[Description("Player instantiated with an autoplay mod.")]
public class TestSceneAutoplay : TestSceneAllRulesetPlayers
{
protected new TestPlayer Player => (TestPlayer)base.Player;
protected new TestReplayPlayer Player => (TestReplayPlayer)base.Player;
protected override Player CreatePlayer(Ruleset ruleset)
{
SelectedMods.Value = new[] { ruleset.GetAutoplayMod() };
return new TestPlayer(false);
return new TestReplayPlayer(false);
}
protected override void AddCheckSteps()

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@ -90,6 +90,20 @@ namespace osu.Game.Tests.Visual.Gameplay
assertChildPosition(5);
}
[TestCase("pooled")]
[TestCase("non-pooled")]
public void TestLifetimeRecomputedWhenTimeRangeChanges(string pooled)
{
var beatmap = createBeatmap(_ => pooled == "pooled" ? new TestPooledHitObject() : new TestHitObject());
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
createTest(beatmap);
assertDead(3);
AddStep("increase time range", () => drawableRuleset.TimeRange.Value = 3 * time_range);
assertPosition(3, 1);
}
[Test]
public void TestRelativeBeatLengthScaleSingleTimingPoint()
{

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@ -29,8 +29,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("allow skin lookup", () => storyboard.UseSkinSprites = false);
AddStep("create sprites", () => SetContents(
() => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
assertSpritesFromSkin(false);
}
@ -42,8 +41,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
AddStep("create sprites", () => SetContents(
() => createSprite(lookup_name, Anchor.Centre, Vector2.Zero)));
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.Centre, Vector2.Zero)));
assertSpritesFromSkin(true);
}

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@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestToggleEditor()
{
AddStep("show available components", () => SetContents(() => new SkinComponentToolbox(300)
AddStep("show available components", () => SetContents(_ => new SkinComponentToolbox(300)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,

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@ -27,7 +27,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
AddStep("create editor overlay", () =>
{
SetContents(() =>
SetContents(_ =>
{
var ruleset = new OsuRuleset();
var mods = new[] { ruleset.GetAutoplayMod() };

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@ -3,26 +3,26 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneSkinnableAccuracyCounter : SkinnableTestScene
public class TestSceneSkinnableAccuracyCounter : SkinnableHUDComponentTestScene
{
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
[Cached]
private ScoreProcessor scoreProcessor = new ScoreProcessor();
protected override Drawable CreateDefaultImplementation() => new DefaultAccuracyCounter();
protected override Drawable CreateLegacyImplementation() => new LegacyAccuracyCounter();
[SetUpSteps]
public void SetUpSteps()
{
AddStep("Set initial accuracy", () => scoreProcessor.Accuracy.Value = 1);
AddStep("Create accuracy counters", () => SetContents(() => new SkinnableDrawable(new HUDSkinComponent(HUDSkinComponents.AccuracyCounter))));
}
[Test]

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@ -3,26 +3,19 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osu.Game.Screens.Play.HUD;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneComboCounter : SkinnableTestScene
public class TestSceneSkinnableComboCounter : SkinnableHUDComponentTestScene
{
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
[Cached]
private ScoreProcessor scoreProcessor = new ScoreProcessor();
[SetUpSteps]
public void SetUpSteps()
{
AddStep("Create combo counters", () => SetContents(() => new SkinnableDrawable(new HUDSkinComponent(HUDSkinComponents.ComboCounter))));
}
protected override Drawable CreateDefaultImplementation() => new DefaultComboCounter();
protected override Drawable CreateLegacyImplementation() => new LegacyComboCounter();
[Test]
public void TestComboCounterIncrementing()

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@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
AddStep("create overlay", () =>
{
SetContents(() =>
SetContents(_ =>
{
hudOverlay = new HUDOverlay(null, Array.Empty<Mod>());

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@ -3,28 +3,28 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneSkinnableHealthDisplay : SkinnableTestScene
public class TestSceneSkinnableHealthDisplay : SkinnableHUDComponentTestScene
{
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
[Cached(typeof(HealthProcessor))]
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
protected override Drawable CreateDefaultImplementation() => new DefaultHealthDisplay();
protected override Drawable CreateLegacyImplementation() => new LegacyHealthDisplay();
[SetUpSteps]
public void SetUpSteps()
{
AddStep("Create health displays", () => SetContents(() => new SkinnableDrawable(new HUDSkinComponent(HUDSkinComponents.HealthDisplay))));
AddStep(@"Reset all", delegate
{
healthProcessor.Health.Value = 1;

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@ -3,26 +3,20 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneSkinnableScoreCounter : SkinnableTestScene
public class TestSceneSkinnableScoreCounter : SkinnableHUDComponentTestScene
{
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
[Cached]
private ScoreProcessor scoreProcessor = new ScoreProcessor();
[SetUpSteps]
public void SetUpSteps()
{
AddStep("Create score counters", () => SetContents(() => new SkinnableDrawable(new HUDSkinComponent(HUDSkinComponents.ScoreCounter))));
}
protected override Drawable CreateDefaultImplementation() => new DefaultScoreCounter();
protected override Drawable CreateLegacyImplementation() => new LegacyScoreCounter();
[Test]
public void TestScoreCounterIncrementing()

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@ -12,6 +12,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Overlays.Toolbar;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
@ -95,11 +96,12 @@ namespace osu.Game.Tests.Visual.Navigation
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
AddStep("set autoplay", () => Game.SelectedMods.Value = new[] { new OsuModAutoplay() });
AddStep("set mods", () => Game.SelectedMods.Value = new Mod[] { new OsuModNoFail(), new OsuModDoubleTime { SpeedChange = { Value = 2 } } });
AddStep("press enter", () => InputManager.Key(Key.Enter));
AddUntilStep("wait for player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null);
AddStep("seek to end", () => player.ChildrenOfType<GameplayClockContainer>().First().Seek(beatmap().Track.Length));
AddUntilStep("wait for track playing", () => beatmap().Track.IsRunning);
AddStep("seek to near end", () => player.ChildrenOfType<GameplayClockContainer>().First().Seek(beatmap().Beatmap.HitObjects[^1].StartTime - 1000));
AddUntilStep("wait for pass", () => (results = Game.ScreenStack.CurrentScreen as ResultsScreen) != null && results.IsLoaded);
AddStep("attempt to retry", () => results.ChildrenOfType<HotkeyRetryOverlay>().First().Action());
AddUntilStep("wait for player", () => Game.ScreenStack.CurrentScreen != player && Game.ScreenStack.CurrentScreen is Player);

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@ -9,6 +9,8 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
@ -36,6 +38,10 @@ namespace osu.Game.Tests.Visual.Online
private Channel previousChannel => joinedChannels.ElementAt(joinedChannels.ToList().IndexOf(currentChannel) - 1);
private Channel channel1 => channels[0];
private Channel channel2 => channels[1];
private Channel channel3 => channels[2];
[Resolved]
private GameHost host { get; set; }
public TestSceneChatOverlay()
{
@ -44,7 +50,8 @@ namespace osu.Game.Tests.Visual.Online
{
Name = $"Channel no. {index}",
Topic = index == 3 ? null : $"We talk about the number {index} here",
Type = index % 2 == 0 ? ChannelType.PM : ChannelType.Temporary
Type = index % 2 == 0 ? ChannelType.PM : ChannelType.Temporary,
Id = index
})
.ToList();
}
@ -228,6 +235,92 @@ namespace osu.Game.Tests.Visual.Online
AddAssert("All channels closed", () => !channelManager.JoinedChannels.Any());
}
[Test]
public void TestCloseTabShortcut()
{
AddStep("Join 2 channels", () =>
{
channelManager.JoinChannel(channel1);
channelManager.JoinChannel(channel2);
});
// Want to close channel 2
AddStep("Select channel 2", () => clickDrawable(chatOverlay.TabMap[channel2]));
AddStep("Close tab via shortcut", pressCloseDocumentKeys);
// Channel 2 should be closed
AddAssert("Channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
AddAssert("Channel 2 closed", () => !channelManager.JoinedChannels.Contains(channel2));
// Want to close channel 1
AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
AddStep("Close tab via shortcut", pressCloseDocumentKeys);
// Channel 1 and channel 2 should be closed
AddAssert("All channels closed", () => !channelManager.JoinedChannels.Any());
}
[Test]
public void TestNewTabShortcut()
{
AddStep("Join 2 channels", () =>
{
channelManager.JoinChannel(channel1);
channelManager.JoinChannel(channel2);
});
// Want to join another channel
AddStep("Press new tab shortcut", pressNewTabKeys);
// Selector should be visible
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
}
[Test]
public void TestRestoreTabShortcut()
{
AddStep("Join 3 channels", () =>
{
channelManager.JoinChannel(channel1);
channelManager.JoinChannel(channel2);
channelManager.JoinChannel(channel3);
});
// Should do nothing
AddStep("Restore tab via shortcut", pressRestoreTabKeys);
AddAssert("All channels still open", () => channelManager.JoinedChannels.Count == 3);
// Close channel 1
AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
AddStep("Click normal close button", () => clickDrawable(((TestChannelTabItem)chatOverlay.TabMap[channel1]).CloseButton.Child));
AddAssert("Channel 1 closed", () => !channelManager.JoinedChannels.Contains(channel1));
AddAssert("Other channels still open", () => channelManager.JoinedChannels.Count == 2);
// Reopen channel 1
AddStep("Restore tab via shortcut", pressRestoreTabKeys);
AddAssert("All channels now open", () => channelManager.JoinedChannels.Count == 3);
AddAssert("Current channel is channel 1", () => currentChannel == channel1);
// Close two channels
AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
AddStep("Close channel 1", () => clickDrawable(((TestChannelTabItem)chatOverlay.TabMap[channel1]).CloseButton.Child));
AddStep("Select channel 2", () => clickDrawable(chatOverlay.TabMap[channel2]));
AddStep("Close channel 2", () => clickDrawable(((TestPrivateChannelTabItem)chatOverlay.TabMap[channel2]).CloseButton.Child));
AddAssert("Only one channel open", () => channelManager.JoinedChannels.Count == 1);
AddAssert("Current channel is channel 3", () => currentChannel == channel3);
// Should first re-open channel 2
AddStep("Restore tab via shortcut", pressRestoreTabKeys);
AddAssert("Channel 1 still closed", () => !channelManager.JoinedChannels.Contains(channel1));
AddAssert("Channel 2 now open", () => channelManager.JoinedChannels.Contains(channel2));
AddAssert("Current channel is channel 2", () => currentChannel == channel2);
// Should then re-open channel 1
AddStep("Restore tab via shortcut", pressRestoreTabKeys);
AddAssert("All channels now open", () => channelManager.JoinedChannels.Count == 3);
AddAssert("Current channel is channel 1", () => currentChannel == channel1);
}
private void pressChannelHotkey(int number)
{
var channelKey = Key.Number0 + number;
@ -236,6 +329,23 @@ namespace osu.Game.Tests.Visual.Online
InputManager.ReleaseKey(Key.AltLeft);
}
private void pressCloseDocumentKeys() => pressKeysFor(PlatformActionType.DocumentClose);
private void pressNewTabKeys() => pressKeysFor(PlatformActionType.TabNew);
private void pressRestoreTabKeys() => pressKeysFor(PlatformActionType.TabRestore);
private void pressKeysFor(PlatformActionType type)
{
var binding = host.PlatformKeyBindings.First(b => ((PlatformAction)b.Action).ActionType == type);
foreach (var k in binding.KeyCombination.Keys)
InputManager.PressKey((Key)k);
foreach (var k in binding.KeyCombination.Keys)
InputManager.ReleaseKey((Key)k);
}
private void clickDrawable(Drawable d)
{
InputManager.MoveMouseTo(d);

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Net;
using NUnit.Framework;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
@ -32,7 +33,14 @@ namespace osu.Game.Tests.Visual.Online
AddStep("Show Article Page", () => wiki.ShowPage("Interface"));
}
private void setUpWikiResponse(APIWikiPage r)
[Test]
public void TestErrorPage()
{
setUpWikiResponse(null, true);
AddStep("Show Error Page", () => wiki.ShowPage("Error"));
}
private void setUpWikiResponse(APIWikiPage r, bool isFailed = false)
=> AddStep("set up response", () =>
{
dummyAPI.HandleRequest = request =>
@ -40,7 +48,11 @@ namespace osu.Game.Tests.Visual.Online
if (!(request is GetWikiRequest getWikiRequest))
return false;
getWikiRequest.TriggerSuccess(r);
if (isFailed)
getWikiRequest.TriggerFailure(new WebException());
else
getWikiRequest.TriggerSuccess(r);
return true;
};
});

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@ -3,7 +3,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="DeepEqual" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />