Merge branch 'master' into ruleset-shaders

This commit is contained in:
Dan Balasescu
2021-07-07 15:44:30 +09:00
committed by GitHub
351 changed files with 6955 additions and 2797 deletions

View File

@ -489,15 +489,15 @@ namespace osu.Game.Rulesets.UI
{
get
{
foreach (var h in Objects)
foreach (var hitObject in Objects)
{
if (h.HitWindows.WindowFor(HitResult.Miss) > 0)
return h.HitWindows;
if (hitObject.HitWindows.WindowFor(HitResult.Miss) > 0)
return hitObject.HitWindows;
foreach (var n in h.NestedHitObjects)
foreach (var nested in hitObject.NestedHitObjects)
{
if (h.HitWindows.WindowFor(HitResult.Miss) > 0)
return n.HitWindows;
if (nested.HitWindows.WindowFor(HitResult.Miss) > 0)
return nested.HitWindows;
}
}

View File

@ -13,6 +13,7 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Mods;
using osuTK;
using osu.Framework.Bindables;
using osu.Framework.Localisation;
namespace osu.Game.Rulesets.UI
{
@ -29,7 +30,7 @@ namespace osu.Game.Rulesets.UI
private const float size = 80;
public virtual string TooltipText => showTooltip ? mod.IconTooltip : null;
public virtual LocalisableString TooltipText => showTooltip ? mod.IconTooltip : null;
private Mod mod;
private readonly bool showTooltip;