Hard-code text size in cases it wasn't set.

This commit is contained in:
smoogipooo
2017-03-20 13:48:06 +09:00
parent 417045c37c
commit d27f37beb5
10 changed files with 14 additions and 2 deletions

View File

@ -169,6 +169,7 @@ namespace osu.Game.Overlays.Notifications
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.fa_times_circle,
TextSize = 20
}
};
}

View File

@ -53,6 +53,7 @@ namespace osu.Game.Overlays.Notifications
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = icon,
TextSize = 20
}
});

View File

@ -32,6 +32,7 @@ namespace osu.Game.Overlays.Options
{
Icon = Ruleset.GetRuleset(m).Icon,
Colour = Color4.Gray,
TextSize = 20
});
Children = new Drawable[]

View File

@ -87,6 +87,7 @@ namespace osu.Game.Overlays.Options
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 20
},
}
},

View File

@ -98,6 +98,7 @@ namespace osu.Game.Overlays.Toolbar
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 20
},
DrawableText = new OsuSpriteText
{