Schedule adding transforms on tablet changes

Fixes `InvalidThreadForMutationException`s that pop up when
disconnecting/reconnecting tablets during the game's operation. In those
cases the value change callback executes from  an OpenTabletDriver
thread.
This commit is contained in:
Bartłomiej Dach
2021-03-20 12:29:24 +01:00
parent b9b351311a
commit d28bed6ed2
2 changed files with 26 additions and 14 deletions

View File

@ -125,17 +125,20 @@ namespace osu.Game.Overlays.Settings.Sections.Input
}, true);
tablet.BindTo(handler.Tablet);
tablet.BindValueChanged(val =>
{
tabletContainer.Size = val.NewValue?.Size ?? Vector2.Zero;
tabletName.Text = val.NewValue?.Name ?? string.Empty;
checkBounds();
}, true);
tablet.BindValueChanged(_ => Scheduler.AddOnce(updateTabletDetails));
updateTabletDetails();
// initial animation should be instant.
FinishTransforms(true);
}
private void updateTabletDetails()
{
tabletContainer.Size = tablet.Value?.Size ?? Vector2.Zero;
tabletName.Text = tablet.Value?.Name ?? string.Empty;
checkBounds();
}
private static int greatestCommonDivider(int a, int b)
{
while (b != 0)