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Cleanup implementation of coop key mod
This is how I intended the functionality to be implemented.
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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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/// <summary>
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/// The definitions for each stage in a <see cref="ManiaPlayfield"/>.
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/// </summary>
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public readonly List<StageDefinition> Stages;
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public List<StageDefinition> Stages = new List<StageDefinition>();
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/// <summary>
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/// Total number of columns represented by all stages in this <see cref="ManiaBeatmap"/>.
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@ -24,10 +24,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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/// <summary>
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/// Creates a new <see cref="ManiaBeatmap"/>.
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/// </summary>
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/// <param name="stages">The initial stages.</param>
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public ManiaBeatmap(List<StageDefinition> stages)
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/// <param name="defaultStage">The initial stages.</param>
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public ManiaBeatmap(StageDefinition defaultStage)
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{
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Stages = stages;
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Stages.Add(defaultStage);
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}
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}
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}
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